Warm-ups don't have to be soccer related.
All they need to do is to provide some gentle physical exercise and - most
importantly - be a lot of fun. Play tag games, Simon Says, etc.
Remember that the kids aren't showing up to play soccer, they're showing
up to have fun. Have fun with them!
Wee ones love the
idea of a "new" game ‚ so it is a good idea the change the rules of the
game or chance the game every 10 minutes to keep interest. Instructions
have to be broken into little steps and kept very brief. If you can not do
it and show it in about 20 seconds, then do it in stages, demo part 1,
then expand to part 2 etc.
The key to little kids soccer drills is
for every player to have a ball and a variety of 'games', and drills that
include every player. After playing soccer related games, pick one aspect
of the game (dribbling, or shooting, or passing) and build the rest of
your practice session around that.
The exercise is good for 1 vs 1 dribbling
skills. It is especially good on a hot day as the kids defending can rest
a bit. Divide the kids into 2 groups. If you have ten kids, say, assign
each kid a number between one and five. So each team has a number one, a
number two, etc. Try to make sure the kids with the same number are evenly
matched. Set up two very wide "goals" with pylons. Spread the five kids on
each side across each goal line. Call out one or more numbers, and those
kids come out to play 1 vs 1, 2 vs 2, etc. and the rest of the kids stay
spread across the goal line as defenders. Throw a ball from the sideline
into the centre and let them play it until a goal is scored, the defenders
stop it, or it goes out of bounds.
Variation:
Colours. Use two each of different coloured bibs, armbands, or stickers to
place on shirts, as younger kids will have trouble remembering numbers.
All players form a circle and choose
someone (the "Monkey") to be in its centre. The players forming the circle
pass one ball among them while the person in the centre tries to gain
control of the ball. When this happens, the person in the circle who last
touched the ball goes to the centre. Some level of competitiveness
develops but never on an individual basis and the "losers" quickly gets a
chance to redeem themselves.
Mark off an area for the game to be
played and select one kid to be the "Monster". Have the rest of the kids
(each with a ball) dribble around within the area. The "Ice Monster"
attempts to touch each player's ball, at which point that player "freezes"
with their foot on the ball. If a player's ball goes out of bounds, they
also freeze. The last remaining unfrozen player gets to be the new Ice
Monster for the next round.
Have the kids (each with a ball) line up
on one side of the field. These guys are the "Robbers". Have two more kids
(the Cops) facing the Robbers somewhere near halfway to the other side.
The object is for the Robbers to dribble to the other side without having
a Cop tackle the ball away. If a robber loses his ball to a cop, he goes
to jail (designate a small area off to the side or use a Goal structure.)
Have the Robbers repeat the crossings until there are only 2 left. Make
these guys the new cops, pull everyone out of jail and start over.
A keepaway game. Coaching points:
concentrate on the player's close dribbling and screening techniques.
Everybody inside a circle (centre circle is fine) with a ball. One player
without a ball is the Pirate. Everybody starts dribbling around. The
Pirate player tries to steal a ball from any player and pass it out of the
circle - now, the two players are Pirates and go after the others.....then
three, then four. Finally only one player is left with a ball. He/she
becomes the Pirate the next game.
Variation:
Bomber. Just like above except the "IT" player has a ball and tries to
roll/throw it at the other player's and knock their ball out of the
circle.
Everyone dribbles and shields their ball
within a circle while trying to kick everyone else's ball out, and
simultaneously to protect their own. You can't kick someone else's ball
out if your ball isn't in the circle. If your ball goes out you have to
leave the circle it gets down to two kids in a duel. The coach may
participate to keep the game from becoming to competitive, as the ones
eliminated early may feel bad.
This one is good for getting the kids to
move after they make a pass. It is appropriate for kids a little older,
who pass the ball but like to stop and really admire their better passes.
Everyone spaces themselves around the centre circle. Give the ball to one
person and they call out someone's name and pass to them. They then run to
the receiver's position in the circle. The receiver upon hearing their
name called steps forward to receive the pass and yells "I got it!" The
sequence is then repeated. Several things are accomplished besides getting
them used to movement. The "I got it!" yell addresses the problem of
nobody playing the ball in a game because they thought the other was going
to play it. We all learn each other's names quickly.
Invariably, someone is always left out so
start a countdown from 10 to 0 and they have to figure out who has been
left out (the left out person should be quiet). They start yelling among
themselves to figure out who it is and this fosters communication on the
field. (It's pretty humorous too).
After a few practices, they get it down
so they look pretty sharp. Then you toss in another ball. They love it!
Now they have to think a bit because people are moving and two are busy
with the other ball.
Have more balls than players. Have the
players line-up across one end of the field. Take their balls and spread
them out around the field, these are the eggs. At the other end of the
field is a goal called the "basket". Blow the whistle and turn them loose.
The object of the game is to get all the "eggs" in the basket as quickly
as possible. They are all on the same team, and aren't allowed to take a
ball away from another player. Time them to see how fast they can
accomplish the task.
The kids really like this game. The more
balls (eggs) the better. You should see them score, and turn right around
and go back for more balls.
Split your team into two groups and line
them up behind two opposing lines. Each player should have a ball. Place
an unusual colour (or size) ball in the middle. This is the marble (a #2
ball works well). Have them try to move the marble across the other team's
line by striking it with a ball. After the game starts, don't require them
to use their own ball, they are free to use any other ball they can find.
At first the players may get really
excited and kick the marble. If this happens, call time-out and put it
back.
Variation:
eliminate the teams and play it in a circle. The game is over when the
ball exits the circle.
Teach the parents
During the last practice of the season
have a scrimmage between the parents and the players (with the coaches
helping the players). This serves a couple of purposes. The kids love this
game. They get a chance to show their parents what they can do and they
enjoy beating their parents. (The parents never win, the coaches make sure
of that....) Also, since many of the parents have never played soccer it
shows them how difficult the game really is. The hope is that a parent may
now think twice before yelling at a child for missing an "easy" shot in
a game. Everybody seems to enjoy this scrimmage.
Teaches kids with the ball to shield it
from an opponent and teaches kids without the ball how to take it away
from an opponent. Use pylons to create a 15-yard square. One player, the
shark, starts outside the square without a ball. All other players, the
minnows, start inside the square with a ball. When the coach yells,
"Shark's getting hungry!" the shark starts running around the outside of
the square and the fish start dribbling around inside the square. When the
coach yells, "Shark attack!" the shark enters the square and has 30
seconds to send as many balls as possible outside the square. When a ball
leaves the square for any reason, the corresponding fish must leave the
square and stay out until the coach gives the "Stop!" command at the end
of the 30 seconds. A fish has done well if still alive. The shark has done
well if few fish survived. Choose a new shark and play another round until
every player has been the shark once.
Line up all the players on one end
of the field. They each have a ball. On the whistle, they all dribble to
opposite end, shoot ball into goal, get ball out of goal, and run back and
finish with a shot on opposite goal. The first one to finish is the
winner. Ask them "Who is going to win the race?" They all learn to say
"The player who can dribble it the straightest!" A variation is to start
half at one end and half on the other. This really teaches them to try to
do it fast while maintaining possession. This drill really helps players
deal with the balls that pop out of the bunch.
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