Hold up

Hold up

Objective: To improve passing, movement off the ball, support play, teamwork and attacking/defending skills.

Age group: U10s to U15s.

Set up: Divide a playing area into thirds with the middle third (15×15 yards) being slightly bigger than the two end thirds (10×15 yards). One mini goal or a target is placed at each end of the area.

Divide your players into two teams of four or five players.

Hold upHow to play:

Play begins with a 4v4 or 5v5 contest in the middle third.

A team must play at least three consecutive passes between them before a player can break out and into the end zone he is attacking.

The player who receives the ball in the attacking third must then hold it up and wait for another team-mate to join him in that zone.

Simultaneously, one defender can join in to try and prevent a goal being scored.

The first team to score X number of goals wins the game.

Coaching note: If your players are struggling to put three passes together, make the central area bigger or reduce the passing requirement to two.

For more soccer coaching tips and products visit Soccer Coach Weekly.

Hit the teddy

Objective: To improve shooting accuracy.

Age group: U8s to U13s.

Set up: Split your players into three small teams plus three goalkeepers.

  • Create a rectangular or circular pitch about 20 yards long/across.
  • Place three small goals, equally spaced, around the perimeter of the pitch.
  • Place a triangular cone or other small target in the bottom and top corners of each goal.

Tip: I use teddy bears (tied onto the goals with string) as the targets with my U12s. Not sure what it says about them but they seem to enjoy hitting teddies a lot more more than hitting cones!

Put all the balls in the middle of the playing area.

How to play: On your command, all the players run to balls, collect one and try to score a goal.

If a shot hits one of the cones or teddy targets as it enters the net, it counts double.

Play three rounds.

The team with the most points wins.

Progression: Players to dribble and shoot with their weaker foot only.

For more soccer coaching tips and products visit Soccer Coach Weekly.

Hit the goal!

Objective: To improve passing and shooting skills.

Age range: U5s to U9s.

Number of players: Whole squad divided into teams of four or five.

Set up: Mark out a 20-yard square with flat cones.

Place five or six balls on top of the cones on two sides of the playing area. These are the targets.

How to play:

  • Roll a ball into the playing area.
  • The players compete for possession of the ball and try to hit the target balls off the cones.
  • When all the balls are knocked off, the team that hit the most is the winner.

Tip: Keep the game going by having several spare balls handy and putting another ball when the first ball leaves the playing area.

Coaching points:

Don’t have too many players in one playing area, they won’t get enough touches on the ball. So if you have enough players to make four teams, mark out two playing areas and play two games.

Encourage accuracy.

Praise players who take careful, side-foot ‘shots’.

For more soccer coaching tips and products visit Soccer Coach Weekly.

Attack with pace and width

It doesn’t matter if your team plays six, seven, eight, nine or 11-a-side… you want them to attack with pace.

It’s also important that your players use the whole width of the pitch.

Spreading out when you’re attacking is a basic tactic. It pulls opposition defenders out of position, creates gaps that your players can exploit and gives them time to shoot.

Principles of play: How to attack

The session plan below was designed to improve an U11s team’s speed of play and use of width in attack.

It won’t turn your team into Barcelona overnight but it should help them attack faster and penetrate defences more easily. And they’ll score more goals too!

Session objective: Attacking with width and pace.

Number of players: 12

Age group: U10s and upwards

Equipment needed: Flat cones to mark the playing areas, two small goals, training vests to differentiate teams and several balls.

Warm-up

Divide your players into groups of four and give them numbers: 1 to 4.

Create a 20-yard square playing area for each group and place them adjacent to each other.

Players jog around the playing area passing in sequence, 1 to 2 to 3 etc.

After a minute or two, change the sequence so that players are passing in reverse numerical order: 4 to 3 to 2 to 1.

Coaching point

Emphasise the need to move immediately after passing. No standing around admiring your pass!

Activity 1: Keepaway

One player in each group becomes a defender. The other three attempt to keep the ball away from her.

Challenge each group to make as many passes as possible before the ball is intercepted (in which case the player who last touched the ball becomes the defender) or the ball goes out of the playing area.

Make the activity competitive. Challenge each group to make five, 10, then 20 passes before making a mistake.

Coaching point

Ask your players to tell you the best way to keep the ball away from the defender. The answer is to pass and move quickly into a place where you can receive a return pass.

Progression 1

Add another defender.

Add a second ball.

Specify the number of touches each player is allowed to take before passing.

Progression 2

After five minutes, take away the dividing lines between the playing areas so that you end up with all 12 players in one, big playing area.

Now play keepaway with three defenders.

Coaching points

If your players find it easy to keep the ball, add more defenders.

If they are finding it difficult to keep the ball away from the defenders, make the playing area bigger or play with fewer defenders.

Remember to set your players a target number of passes to complete.

Emphasise the need to move immediately after passing but also ask the question: Where do you need to move to? Aimless movement should be discouraged.

Activity 2: Attacking in threes

Move all your players to a 50 yards long by 30 yards wide playing area with a goal at one end and divide them into groups of three.

If you have a spare player, put her in goal. If not, you or a parent can be the goalkeeper for this game.

The groups of three go to the end of the playing area opposite the goal. Players in each group are assigned positions on the field: Centre, left and right.

The ball is kicked out by the goalkeeper to one of the players in the first group.

Each group attacks the goal at match pace, passing the ball at least four times before a shot is taken. Players must maintain their positions relative to each other and each player must touch the ball.

Note: If you have an assistant, use two playing areas with two groups of three in each.

Coaching points

Your players will probably begin by passing the ball to feet and moving very slowly up the field.

Ask them why passing to feet slows the attack – because the player receiving the ball has to slow down or stop to control the ball – and if there is a better, quicker way of passing. The solution is to pass in front of the player so they can run on to the pass and control it in their stride.

Once they start to pass in front of the running player you should see a big improvement.

Progression

Add a defender who tries to disrupt the attacks.

Add a “no-go” line five yards in front of the goal. Attacking players now have to complete the move and shoot before they get to the line.

Finally…

Put a second goal in the playing area. Two of the teams now play a 3v3 game.

To further encourage wide attacking play, the two waiting teams should act as side supports.

The first goal wins the game.

Play winner stays on and see which team can win most games in a 10-minute period.

Coaching points

Congratulate players who pass in front of running team mates and applaud attacking moves that use all three players.

Keeper’s Colours

This game helps young goalkeepers learn how to move in line with the ball and be in the best position to save shots.

Age group: U9s and upwards.

Number of players: Four to six players plus a goalkeeper.

Set-up: Divide your squad into groups of four or five. Set up a goal on one end line of a 20-yard square and mark a semi-circle 10 yards from the goal.

Put one player in goal and the rest take a ball and stand next to different coloured cones (or bibs) positioned around the arc of the semi-circle.

How to play:

To begin, have the cones fairly close together.

You call out a colour and the player standing at that cone shoots.

Make sure the keeper moves to the right position (on a line between the ball and centre of the goal) before making the save.

If the keeper is out of position, stop the game and show them where they should have been.

Go through all the colours then change the keeper.

Progression 1: Move the cones further apart.

Progression 2: Remove the cones. Now the players standing around the semi-circle pass a ball to each other.

The goalkeeper has to move quickly to stay in the right position. The player with the ball shoots on your command.

Each goalkeeper saves four or five shots.

For more soccer coaching tips and products visit Soccer Coach Weekly.

Castle Keep

Objectives: To improve defending skills, especially in numbers up situations.

Age group: U7s to U11s.

Set up: Split your players into teams of four and create a 12-yard square for each team.

Put a ball on top of a flat cone in the middle of each grid. This is the ‘castle’.

One of the four players should wear an different coloured top or training vest. She is the designated defender (the guardian of the castle).

How to play: The three attackers pass the ball around the guardian of the castle and try to knock the ball off the cone with a pass.

The guardian gets a point if they can stop the attackers hitting the castle for 20 seconds.

Change the guardian when the castle is hit or when the guardian wins a point.

Each player has five turns as the guardian. The player with the most points wins.

Tips:

  • Make the area smaller for older or skilful players.
  • If players stand next to the castle, mark out a three-yard exclusion zone around it.

For more soccer coaching tips and products visit Soccer Coach Weekly.

Grab some points

Grab points

Objective: Quick dribbling, teamwork, good ball control, decision making plus some fun and competition.

Age group: U6s to U10s.

Grab points

Set up: Place an equal number of bibs, markers and balls in four squares as shown below.

Teams of players, of any number, line up in their Team Camp.

How to play: On your command, the first player in each team (chosen by the teams, not you) dribble their ball to any of the four squares to collect one item.

They score the allotted number of points when they bring it back to the Team Camp.

When they get back, another player – again, chosen by the team – dribbles a ball to a square of his choice and collects another item.

When all the items have been collected the points are totalled up to decide a winner.

Progression: Players to dribble with weaker foot.

For more soccer coaching tips and products visit Soccer Coach Weekly.

How to save a penalty

Here are some tips and tricks that give your goalkeeper a good chance of saving at least some of the penalties in a shoot-out… and help her to get through the whole experience without being emotionally scarred!

What to tell your goalkeeper

  • Make yourself big – standing tall and stretching your arms out wide will make the goal look a lot smaller to a nervous penalty taker.
  • Look confident – try to make eye contact with the kicker as she prepares to take her run up. Show her that you confident. Smile at her!
  • Stay mobile – bouncing on the balls of your feet as the penalty taker runs up allows you to move quickly to the left or right.
  • Sidestep – make a small, quick step to one side and back to the middle of the goal as the penalty taker is approaching the ball. This is often enough to make her take her eye off the ball and lose focus.
  • Don’t dive before the ball is kicked – in junior football a lot of penalties are directed straight at the goalkeeper. You might just have to stand still and wait for the ball to be kicked into your hands.
  • Dive forwards – if you have to dive, try to dive forwards. This cuts down the angle and makes it easier to reach the ball.

Visual cues

  • Keeping a careful eye on the penalty taker will often give a keeper some useful clues as to which way they are going to shoot.
  • Do they keep glancing in one direction?
  • Are they left or right footed? Most right-footed players shoot to the goalkeeper’s right and left-footed players shoot to the keeper’s left.
  • Watch the plant foot. In youth football, the ball will nearly always go where the plant foot is pointing.

Positioning

The law relating to penalty kicks states that the goalkeeper must be on the goal line and may not forwards until the shot is struck.

But the keeper does not have to stand in the middle of the goal.

In fact, it has been shown that by standing slightly off centre, the keeper will encourage the kicker to shoot at the wider half of the goal.

Standing just a few inches to the left or right often does the trick – even if the shooter hasn’t consciously noticed that the keeper is not standing in the middle of the goal, they will usually aim for the wider side.

To catch or not to catch?

The pressure of trying to save a penalty in a shoot-out is enough, don’t make it worse by trying to catch the ball.

Remember that the penalty taker in a shoot-out can’t touch the ball again after she’s kicked it. So if the shot is saved, that’s it.

Practising penalties

If you’re about to play a cup match that could end in a penalty shoot-out or you’re entering a tournament, devote one coaching session to penalty taking and saving.

Discuss a few of the key points with your players then play a small-sided game (SSG) where all restarts, even throw-ins, are penalty kicks.

But don’t get overly concerned with penalties. Try to win the game in normal time instead!