Dribbling for U8s

Equipment: 1 football per player, cones, practice pennies

Warm up

Ball Gymnastics – Balls skills in small area, Roll ball with bottom of foot forwards and backwards with right then left. Repeat from side to side. Tick-Tock. Pass the ball from inside of left to inside of right. Hat Dance. Lightly touch ball with bottom of right foot then with left. Ball should remain still. Increase speed for both. Movement. Tick-Tock but move ball slightly forwards each touch. Take it width of field then turn and return. Same with Hat dance. Sideways stance. Roll right foot over ball and stop with inside of left. On return use other feet.

Body

Around the World – Set out four or five cones in a large area. Have in mind either local cities or countries of the world. Name each cone and then have the players dribbling inside the area. On command they must dribble around the country/city that you name. Also name several countries/cities at one time.

Running Bases – Players try to dribble their ball without being tagged. If they get tagged, they exchange places with the tagger. Have taggers carry a pinnie to distinguish themselves. Hand pinnies over to the player that is tagged and use their ball to dribble. Players are safe in any one of the 4 bases. Only one player allowed in a base at one time. If a new players enters a base, the old player must leave.

Relay Races – Set up 3 or 4 courses so that each team only has 3 or 4 players in it. Initially have the players run the coarses without a ball. Then add in a ball and add restrictions. Dribbling with left foot, right foot, rolling the ball.

Application

4v4 dribbling – setup a 4v4 game, allow players to score either by dribbling across endline or by shooting the ball through a single small goal. Give double points for dribbling across the endline.

Dribbling and stopping the ball

Ages: 8+; Equipment: Cones, balls; Players: 4+

Warmup

Start with some basic ball-control movements. Do your stretches.

Individual Work

The first step in learning to dribble is learning how to “carry” the ball by dribbling it straight ahead. The technique is very important to get down correctly. Done properly, this technique allows a player to propel the ball forward by “feel”, without needing to look down to see where the ball is. This technique should be practiced constantly.

The key coaching points are as follows:

The knee of the dribbling leg is bent and the toes are pointed downwards and slightly inwards, so that the front of the foot comes into contact with the ball.

Contact with the ball is made with the laces of the shoe, with the big bone of the arch slightly below the top of the ball at about the centre of the ball.

The knee must be over the ball when contact is made, so that the gait itself is very similar to prancing.

As contact is made with the ball, the ball is dragged/pulled along by the dribbling foot, so that it comes to rest beside the dribbling foot when you step down again. Short steps are used, and the ball stays in front of the torso at all times

After illustrating this move, allow the players to have some time to experiment by moving around in free space. When most have learned the correct foot position and are successfully dragging their balls around with them, distribute them on a line (like they were lined up for a race) and get them to dribble to the “finish” line and check the ball (checking should be taught in the practice before this one).

Start using a walking pace, then progress to a slow jog, then to a faster jog. It is doubtful that your players will be able to progress to full running speed using this technique until they have practices for several sessions. So, for your warm-ups for the next few practices, do a jog around the complex or your field to work on straight-ahead dribbling.

Once they have learned to dribble with their dominant foot, switch to the other foot. It is fine to drop back to walking speed (dribbling is tiring) to work on the technique. Your main objective is to get them to learn to dribble with the dominant foot – and at least occasionally be able to take some dribbling steps with the non-dominant foot when they need to do this to shield the ball. Some players will be naturally left-footed and others will have no strong foot preference. However, all players can learn to use both feet, if encouraged and prodded to do so.

How do you encourage them to do so? Ask them to guess whether a race is going to be won by a guy with 1 foot or 2 feet. They know that answer. So, if I am a defender, and I know that you can only turn in one direction, you have made it at least 50% easier to guard you – because you voluntarily have turned yourself into a 1-footed player.

Small Group Work

Divide the group into pairs, based upon size/speed (i.e., put bigger/faster players together). Set up 2 cones per pair, about 8 feet apart and widely spaced. Put one player between the cones, as a defender. Have the other player come directly at him (can come thru in either direction). If the defender put his hand up in a “Stop” gesture, the dribbler must check the ball and stop before the gate. If the defender signals “thumbs up”, then the dribbler can go thru the gate unharmed as long as he keeps the ball in contact with his foot as he goes thru the gate. If dribbler tries to kick it thru, then he loses a point. After 10 attempts, the players switch places.

A contest should be held after both sides have had a turn. Possibilities include: pair with the greatest success wins; player with the most success wins; all players with X put in one group for a contest and all of the ones below X put in another group for their own contest.

Learning to stop the ball

Of course, if you are going to go forward at speed, you are going to need to learn to be able to stop the ball. This is a good time, after some experimentation with speedy straight-ahead dribbling, to introduce the basic check.

This is a very useful move to be able to do in order to keep the ball in bounds, or to do a quick turn when you are in a footrace with another player. In order to be able to learn this move, your players must be developmentally able to skip. Players who are younger than age 8 may not be able to skip – and, if so, will be too young to learn this move yet.

The key coaching points in teaching the check are as follows:

  • With the ball moving forward at a slow roll, put the plant foot (usually the non-dominant foot) beside the ball and do a quick hop on the plant foot as soon as it comes down.
  • While you are airborne with the hop, lightly tap the top of the ball with the opposite foot (which will naturally be coming over the ball in the normal stride). DO NOT put any weight on the tapping foot – a very slight tap on the ball will cause it to stop.
  • Continue forward to land on the tapping foot, then turn back to get the ball. Older players will be able to turn in the air and do a “rooster-tail” type of hockey stop (landing with the foot already turned sideways so that they can immediately push off in the opposite direction).

Teaching the Check

Put each player with a ball, and simply let them dribble around and work on stopping the ball with a check move. This move is not as hard as it sounds – and most players U8 and above can master it without real difficulty. Now, go back over a bit of your small group work – and let them incorporate the check into their work.

Large Group Work

Divide the group into 2-4 teams. Set up a series of cone “gates”, complete with gatekeepers (note: make the number of gates equal to the number of players on a team). Have the players dribble thru the various gates. The gatekeeper is allowed to kick their ball away if it is not in contact with their foot as they come thru the gate. Switch out gatekeepers periodically. Once everyone has run the gates, you can have a race if you like – or a contest to see how many gates can be run successfully. Of course, if your ball is knocked away, you have to re-run the gate, and this slows you down.

Progression: Players may be required to look up to see the number of fingers which the gatekeeper is holding up, and call this number out correctly, as they go through the gate.
Small sided game

Play 2v1 in a mid-sized grid, which is divided into two parts, with a small cone goal at one end. Put 1 defender and 1 attacker in part near goal. Have other attacker at opposite end of the grid. Ball is passed to attacker at end of the grid, who dribbles towards goal end. Defender cannot come out of the defending end. Defender scores if he can kick ball back into no-man’s land. Attackers score by making goal. Ball which goes over end line is a restart. Play to 5 points, and then switch roles. After playing 2v1 for awhile, you might try 4v2 and watch what happens.

Do not interfere or try to teach support decisions. Your team will not work on support roles until much later. For now, let the kids experiment with 2v1 decisions. The main idea at this point is just to get them used to carrying the ball in unopposed, and looking up to find a target player.

Run the gauntlet

Objective: To practise dribbling and passing skills.

Age group: U5s to U9s.

Number of players: Whole team, divided into three teams.

Equipment: Several balls (eight for every 12 players), some flat cones.

Set-up: Mark out a 30×8 yard channel with flat cones.

Team 1 and 2 stand opposite each other on either side of the channel. Team 3 (the red team in the image below) wait at one end of the channel. Players in team 1 and team 3 have a ball each.

How to play: You demonstrate how the side-foot pass works.

How to teach the side-foot pass

The players in teams 1 and 2 begin the game by passing to each other across the channel, using the insides of both feet.

After a few seconds, the first player in team 3 sets off. He has to dribble his ball to the other end of the channel without being hit by one of the passes being made between the players in teams 1 and 2.

Players who manage to get to the far end of the channel without being hit by a ball, score one point for their team.

Once all the players in team 3 have run the gauntlet, change the teams around.

When all the teams have had a go, the team with the most points wins.

Progression: Restrict the players in teams 1 and 2 to two-touch.

Tip: If the players in team 3 are getting hit too often, widen the channel. If they are getting to other end too easily, make the channel narrower.

Dribble, turn, dribble, turn

Dribbling

Objective: To improve dribbling skills and learn two simple turns.

Age group: U6s to U8s.

DribblingHow to play: Players have a ball each and spread out around the perimeter of the playing area, facing inwards.

On your command, they all dribble across the square, turn around, and dribble back. The first player to complete 10 or 12 crossings yells out “Done”.

Between rounds, teach a couple of simple turns (see below) by first demonstrating them and then getting the players to use a specific turn when they get to the edge of the square.

The drag back

Stop or slow the ball by stepping on it with the sole of your foot. Run past it by a few feet, pivot on one foot, turn quickly and run back the way you came, collecting the ball as you go.

The stop and go

As you are dribbling the ball, suddenly slow down then explode away. The most effective technique is stop the ball completely with the sole of your foot then quickly push the ball forwards again with the instep (laces).

Defending for U12s

Warm Up

For these exercises, PLEASE ENSURE each player has shinguards on! Give all players a ball.

Get players to dribble in a 20 x 15 yard grid. The grid can also be made larger depending on the ability of the players. On command ‘CHANGE’ players have to leave their own football and find another to continue dribbling. This gets kids to be aware of what is going on around them.

Various stretches- Stretch hamstring and calf muscles. Dribble again. Stretch calf and Achilles tendon. Get a partner to put pressure on the ball with the ball of the foot, with their heel on the ground. Dribble again. Lift inside of foot to groin to stretch the glutemous maximus (butt!)

Play 6 v l with 6 balls. Player without a ball has to try and steal one. Players stay within the grid.

After 1 minute or so, the player without the ball gets a quick exercise. Then take one more ball out so it is 5 v 2 with 5 balls. At end of a minute, 2 players will be without a ball and get an exercise.

Then take one more ball out so it is 4v3 with 4 balls. At end of a minute, 3 players will be without a ball and get an exercise. This helps players to dribble keeping their the ball within the frame of their body, and to hold off an opponent.

In this period there has been no official instruction on how to defend the ball!

Fundamental – Tackling

Coach may want to introduce the block tackle at this point, for timing, rhythm etc. Coaching points include-. Low center of balance, knees bent. May want to start with players with a hand on their partner’s shoulder. Develop rhythm, 3, 2, 1 go. Then develop to take a step in.

Restricted Tackling – In a rectangle of 15 x 25 yards, play 4 v 4 and create a small goal on each end line. Number each team 1, 2, 3 and 4. Each number can only tackle his opposing number. This allows plenty of, chances to dribble, as rarely are similar numbers close to each other, at least at the beginning!

Match Related

In same 20 x l5 grid area, play l v l to small goals (same as ‘Get out of here’ game above). The Coach has the supply of balls on the mid-line and plays the ball in. Let players go through once each without any instruction.

Then introduce the Coaching points:

>        Curve defensive run to get between ball and goal (so they can’t shoot on empty net!)

>        Defender must pressure ball quickly, but then 2 – 3 yards away slow down and get under control.

>        Get correct stance, (one foot in front of other) not square like basketball! Tell kids why!

>        Do not have to win ball, just keep between the attacker, ball and goal – block shot on goal.

>        If defender manages to turn the attacker, get in tight & don’t let turn and face you again!

Award goals if not quick enough pressure on the ball. Then demonstrate how easy it is for the attacker to turn the defender if too tight. Get distances correct with regard to the speed of the opponent. First of all passive defending. Then let the defender tackle. If they win the ball, go for opponent’s goal. Teams keep scores. Play for five minutes or so. Coach defender in the game.

Ask other players to keep concentrating on what the on-field defender is doing well and doing poorly. This way they have the opportunity to learn from each other. Disallow goals if rest of team are not paying attention to what is going on the field.

Once concepts have been determined, introduce 2 v 2. Coach the defensive shape and concept of keeping 2 players at angle goal-side to support. Let the first defender know that the way he/she approaches the ball will determine what position the second defender takes up.

There is no offside! If attackers run goal-side of the last defender award a goal. The supporting defender must have both opponents in front of him at all times.

Match Conditions (no restrictions)

Then develop to play 4v4 to targets in a 20 x 30 yard grid. Have to score by chipping the ball into a semi-circular end zone. Then play 4v4 on field with both teams also having a goalkeeper. In this stage it is best to let the game flow and not stop it every time a mistake occurs. A coach can call out what to do next time as the game continues!

Summary

Work defending session once every 3-4 practices at the age groups U-10 through U-14.

Defending for U9s

Age group: U9

Equipment: 1 ball per player, cones, pennies

Warm up

Link Tag – Create pairs of players and have them link arms, break one of the pairs apart and give one of them a penny, the player with the penny is it and will chase the other player until they link up with one of the pairs, the player on the other side of the link must now leave the link and run.

Pressure – Groups of three, one ball per group. Player A rolls the ball (receiving ground balls) or tosses the ball (receiving air balls) to either player B or player C. In this example, player C must control the ball and get a completed pass to player B. While this is occurring, player A immediately challenges player C and tries to win the ball back. After successful pass, player C would then pick up the ball and repeat the activity as the defender. The defender is awarded a point for winning the ball back and gets to throw again.

Coaching Points: Encourage defender to pressure quickly after the toss. Defender needs to work hard at closing down the space while the ball is in flight. Receiving player’s first touch should be away from the pressuring defender. Player receiving the pass should move to create a clear passing lane. Do not allow the receiving player to one touch the incoming toss. This is a receiving drill, as well as a drill that serves as a good warm-up for practices dealing with defenders.

Body of session

Pressure / Cover Defending – 2 v. 2, with goals marked out in the corner of the grid. Have a regular game with periods of about 2 – 3 minutes in duration. Have plenty of extra balls ready to keep the game flowing.

Coaching Points: Pressure on the ball, do not let the attacker’s head to come up. Second defender must cover the goal as well as be aware of the other attacker. First defender tries to channel the attacker into the sideline and away from the second attacker. This is easier to do since the goals are in the corners of the grid, the sidelines come up quicker.) When first defender has made the play predictable, second defender tries to double team.

Two Sided Goal Game – A 2 v. 2 game played to a two sided goal. Goals can be scored from either side. The game is a continuous flow game that is best played for 2 – 3 minutes.

Application

Four Goals – (End Line) 4 v. 4. Each team defends two goals and attacks two goals. Having the goals on the end lines makes this game more realistic as it forces the attacking team to have more of a direction to their attack.yards, two players without the ball are ghosts, the ghosts object is to get as many balls out of the grid as possible in two minutes, if a player has their ball kicked out of the grid they retrieve their ball and re-enter the grid

Praise the players that work together to trap a player and take the ball away

Team Knockout – 15 minutes, 20×30 yards, half the players with balls, the other half need to be around the outside of the grid, the players outside the grid will come into the grid and work together to steal balls away from the dribblers and dribble the outside of the grid, once a player loses their ball they can help their team mates out by passing with them, time the team that started with out with the ball on how long it takes to get the ball out of the grid

Application

End Zone – 20 minutes, two 20×30 yard grids, create two games of 3v3 or 4v4, players score by dribbling over the endline with the ball

Scrimmage – 15-20 minutes, two 20×30 yard grids, create small goals on either endline and allow the players to play without any coaching

Defending for U10s

Age group: U10

Equipment

1 ball per player, cones, pennies

Link Tag – Create pairs of players and have them link arms, break one of the pairs apart and give one of them a penny, the player with the penny is it and will chase the other player until they link up with one of the pairs, the player on the other side of the link must now leave the link and run

Pac Man – 15 minutes, 20×30 yards, two players without the ball are ghosts, the ghosts object is to get as many balls out of the grid as possible in two minutes, if a player has their ball kicked out of the grid they retrieve their ball and re-enter the grid

Praise the players that work together to trap a player and take the ball away

Team Knockout – 15 minutes, 20×30 yards, half the players with balls, the other half need to be around the outside of the grid, the players outside the grid will come into the grid and work together to steal balls away from the dribblers and dribble the outside of the grid, once a player loses their ball they can help their team mates out by passing with them, time the team that started with out with the ball on how long it takes to get the ball out of the grid

End Zone – 20 minutes, two 20×30 yard grids, create two games of 3v3 or 4v4, players score by dribbling over the endline with the ball

Scrimmage – 15-20 mintues, two 20×30 yard grids, create small goals on either endline and allow the players to play without any coaching

Dealing with a ‘pushy’ player

I had a letter from a coach complaining that one of their young players in an U6 side was pushing the other players in order to get the ball. The coach had talked to the player and his parents but the behaviour remained the same.

My suggestion for dealing with this problem is to remove the player when he behaves in this way. Many young children become a bit too ‘physical’ when they realise they are stronger than their peers. Pushing someone over seems like an easy way to win the ball for a strong five-year-old. My advice is to remove the player from the field of play every time he breaks the rules in this way.

Explain to him why he has been taken off (so you can have a talk with him), and make him wait a few minutes before he is allowed back on. This will seem like a very long time to a boy of his age.

Do this every time the player pushes another player over and he will soon understand the consequences of his actions – no soccer!