Defending – the basics

1v1 defending

This session is suitable for players aged 8 and upwards.

Skills required: the players should be able to control and pass with some confidence

Equipment required: cones and footballs.

Number of players: groups of three, four and five.

Start the session with a suitable warm up and finish with a SSG.

Organisation

Grid size: 20m x 10m
1 server and 1 receiver face each other on opposite sides of the grid. A defender (player 1 in the diagram below) waits just outside the grid halfway along the side line.

The server (player 2 in the diagram) passes the ball to the receiver (player 3). The player waiting outside the grid runs into the grid to defend and stop the attacker passing the ball back to the server.

The receiver must try to beat the defender and return the ball to the server.

1v1 defending

Rule

The defender only moves after the receiver has touched the ball.

Coaching points

The defender must start with good strides and end with short steps.

He should show the attacker the side he wants him to go, (the defenders best foot).

Key Points

Switch on, concentrate (attitude). When and where does defending commence? As soon as possession is lost you must be mentally prepared to defend. You must be able to read the situation, the player in possession and other attacking and defensive players activity. We are at our most vulnerable when the ball is lost because players have been drawn out of position.

Nearest man to the ball should apply pressure on the ball by moving into a position within 2-3 yards of their opponent.

Angle of approach in order to adopt the correct challenging position the defender must make up ground while the ball is travelling (travel as the ball is travelling) and get into line between the ball and the goal or target area.

The defender’s job is to reduce passing angles and space for the man on the ball to play in and to make passing targets predictable.

The defender should approach his opponent as fast as he can while the ball is travelling in order to make up ground. It is important, however, for the defender to have slowed his approach by the time the football has reached the opponent.

If he continues at speed when the the opponent has the ball under control he will find it difficult to change direction, so the attacker will be able to beat him with a trick or a sudden side movement. The approach by the defender should be slowed, and a balanced position should be adopted, just before the ball is brought under control.

Quick closing down can force technical and tactical errors by making opponents perform quicker than they are capable of. Make sure he doesn’t beat you on the first touch, therefore don’t close down too close or too fast or he will nick it past you. Be aware of give and goes with supporting players.

Closing down the last few yards by slowing down (small strides). If the defender is five to six yards away from the attacker when the ball is brought under control, his task is to close down the last three to four yards.

Side on approach, inch in, face the same way. Slightly crouching, the defender should adopt a sideways on position and edge in slowly towards the attacker. Gain the initiative by pretending to tackle or feinting so the attacker looks down and the ball and tries to defend it.

Force him one way, onto your best foot, into players, down the line or across the field. Make play predictable. Show where you want him to go and make him go by getting there early.

Closing down. Get in position with a gap between your legs, get down and stay down and resist putting first foot forward. Is he too tight too soon or too loose so that the attacker can easily control the ball?

Jockey the attacker. The idea of jockeying is to delay or break up the attack by preventing the player on the ball from playing forward (or sometimes sideways) by keeping in front of him or by getting your body between the attacker and the goal.

The defender backs off slightly and waits for the attacker to commit himself, keeping their eyes focused firmly on the movement of the ball and not the player. The defender must get low, slightly half turned and stay balanced on their toes with their body weight evenly distributed between both feet so they can edge close to the ball, have the option of tackling or springing off if required.

Keep your opponent at arm’s length so you are a good distance to tackle if possible. You don’t need to tackle the important thing is to prevent them playing forward. Don’t make it easy for the attacker by diving in or moving too fast or too close, be patient and track the attacker who is in front of you.

Be Patient, don’t jump in and wait for the Cavalry. Time, in these situations, time always favours the defender. If the attacker has control of the ball, the temptation to try to win the ball must be resisted by the defender. Remember, fools rush in, usually fall over, and present the opposition with a numerical advantage.

End product. Intercept and create, spoil and recover, contain and stick and tackle.
Clearances you must you be first by meeting the ball as early as possible with determination. Look for height, distance or width. Height favours the defence and buys time.

Recovery Runs with lots of positive attitude: recovering defenders should understand their lines of recovery. The run should be a direct line to their own goal. When the ball is put into wide areas wide full back furthest from the ball should run in line with the back post, far post should run mid goal, mid goal should mark near post, near post should go to the ball. Once goalside the options are can I win the ball, can I cover a challenging player, can I mark someone or can I mark space.

Remember…if you can win the ball, tackle decisively but don’t jump in.

Progression 1 v 2

1v2 defending

Try to hold them up so players can get back and help. So don’t dive in, keep your distance to give you time and ease toward the side of the ball. Open your body so you can see both attackers and the ball and listen to communication around you.

  • Organisation as above except now two attackers.
  • Defender must look to retreat and recover. Line of recovery.
  • Keep distance to give time.
  • Ease toward side of the ball.
  • Open body stance.
  • Show where you want the ball to go.
  • Angle and distance between players.

Progression 2 v 2

2v2 defending

Organisation as above except, the extra defender stands on the other side opposite the first defender.

Defenders should wear bibs.

Look at forcing play in one direction, angle of approach.

Support for challenging player. Communication, angle and distance.

Recovery runs.

Key terms

  • Closing down

This involves reading the situation, the player in possession, your immediate opponent and any other players’ movements. When preparing to close down you should focus on the ball and your opponent and get your stance, movement and readiness to react right. The timing of closing down is important, you should be aware of when the pass is certain and as it is released so you can travel as the ball is travelling. The approach should be fast as the ball travels but slow on approach, where do you want to show him with your angle of approach and observation of receiving players touch or movement. Don’t jump in but approach with controlled deceleration.

  • Pressing

Move quickly into a position within 2-3 yards of an opponent so you reduce his passing angles and space which to operate in. Make passing targets predictable by showing him one way and force technical and tactical errors by making opponents perform quicker than they are capable of. Supporting players must move into position quickly to reduce his decision making.

  • Jockeying

This involves the defenders intention to show or hold up the player. It takes into account the characteristics of the opponent:

If he is better on his right or left foot,
Does he like to come inside or outside
Does he like to shoot, dribble or pass

This depends on If the play is overloaded and how far are we from goal. It also involves limiting the operating choices and options as well as gaining control of the situation by having correct distances, angles and changes of position. The defender must be aware of possible, and speedy changes of position and balance. Making play predictable by patience and decision making. Decisions to push the opponents in which direction and why, and to work the opponent and when to tackle.

  • Marking

Marking involves allowing an opponent to receive a pass under limited and controllable conditions as well as preventing him from receiving a pass. Preventing an opponent turning and discouraging the man on the ball to pass to the man your marking. You will have to be aware of marking distance, angle, stance and movement, changes of position as well as body shape. The marker will have to make the following decisions:

Can I intercept and then create
Spoil and recover
Contain,
Push back and stick
Tackle

  • Recovery runs

Central areas. Get goal side in the most direct route to goal and then reassess your situation. Can you challenge, mark another attacker, cover space or prevent the player running directly at goal.
Wide areas. Your run should be in a line with the near post if you are out wide and not at the wide man if he is going to cross and you can’t get there. If you run in a line towards the near post then you can prevent him from coming inside and maybe you can block the cross.

  • Stance

Use your arms for balance, you should crouch as low as you can so that you are ready to spring. Your weight should be over your toes so that you can move quickly into action.

  • Delaying

A very important way of preventing an emergency situation from happening is to delay your opponents as long as possible.

Soccer marbles

yellow_soccer_ballsqAge range: for soccer players aged 6 and up

Objective

The “soccer marbles” drill develops both defensive and offensive skills. The defenders learn how to protect open space and turn with the football. The attacking players learn how to dribble, turn and perform evasive manoeuvres while running with the ball. Because the players take turns in each position, they develop a well-rounded skill set.

Set up

This drill is for three players. Mark off a 10-by-10-yard area with cones. You’ll need a stopwatch to record each attacking player’s time. Give each player a ball — two players start off as defenders and the third as an attacker.

The game

The attacker dribbles the ball around the space, trying to keep it away from the two defenders. The defenders try to be the first to hit the attacker’s ball with their own ball. When a defender hits the attacker’s ball, the players rotate positions.

The coach times how long each player is in the attacker role. The player to last the longest, without getting their ball hit by the defenders, is the winner.

Playing tips

When dribbling, attackers should try to glance up and around between touches.

Defenders should try to get close to the attacking player before attempting hit their ball.

Attackers should practice frequent turning and changing direction.

Progressions

After a few rounds of this drill, try the following for 10 minutes or so:

The attacker must still dribble the ball, but the defenders can carry the ball and roll it at the attacker’s ball — increasing the challenge for the attacker.

Next, have the attacker focus on defensive shielding and positioning techniques. The attacker should work on shielding the ball by positioning their body between the defenders and the ball.

This drill teaches attackers to be aware of their surroundings while finding an attacking space. At the same time, the defenders practice following the attacker and reading their movements. Use this drill to increase coordination and teach players to think fast on their feet.

Shielding and physical contact

Shielding

The first of these drills requires an 8 x 8 grid for each pair pf players in your group.

The two players are working on shielding the ball. One player starts with the ball and when the coach says “go” the other player tries to win the ball from the first player who is trying to keep the ball by shielding. If the second player wins the ball, then she tries to shield the ball for the remainder of the 10 seconds. The key is to emphasize that the player without the ball is trying to legally win the ball and that soccer is a CONTACT sport so this is a great way to work on it. This can be done as a competition where each player starts with the ball 10 times and see who has the ball the most times at the end of the 10 second periods. See the diagram below for the setup.

Shielding

Next, switch from 2 players to 3 players in a grid. Start with a player in each corner with the ball in the middle. When the coach says “go” each player tried so win the ball and keep it by shielding it from the other 2. This also should be done as a contest. If the ball goes outside of the grid, they all lose that battle. See the diagram below for this setup.

Shielding the ball

Now that the players are used to winning the ball and keeping it, we now add winning the ball, keeping it and then going to goal. Start with two lines approximately 25 yards from the goal. When the coach says “go” the first player in line A sprints around the goal going toward the post nearest her first. At the same time, the first player in line B goes around the goal toward the post closest to her. The ball is on the top of the 18 and the first player to the ball, wins it, shields it until she can find the opportunity to turn and then goes to goal. If the second player then wins the ball, she then goes to goal. This drill works on conditioning, aggressiveness, shielding, finishing, goalkeeping and defence. The coach should have the next two players in line start as soon as the two in front of them get near the ball. This drill can have as many as 12 field players going to one goal without there being too much standing around. See the diagram below for the setup.

Shielding

The last step in this progression is to have a 6 v 6 game with two goals on a small (40 x 30) field. The ball gets served into the middle and either team can win the ball and score on either goal. This will encourage the players to fight to win the ball since defending in this game is very difficult. Be careful to watch for fouling as it is possible for this game to get out of hand if not monitored properly.

Protect the cone!

The Game

Use a 20×30 grid. Divide the players into four teams. Each player has a ball. Each team sets up three or four cones to protect on one side of the space. The coach chooses a captain for each team. The captain must decide which players will defend and attack. On command, the game begins with players defending their cones or attacking the other team’s cones, while controlling their own soccer ball. When your cones are knocked down, your team is out. The team with the last standing cone is the winner.

Coaching Points

Allow players to organize themselves with as little interference from you as possible.

Watch which players have the most success at organizing their group. But make sure all get plenty of opportunities to be the leader.

Watch the group dynamics and switch players often so they all get to work together.

Passing, receiving, movement and defending

I use this soccer drill for moving to the ball and I’ll share it (I’m sure some of you have already used it):

4 players, 2 balls, 2 cones.

A.    pass<- C D ->pass.    B

Players A and B are at the cones with the balls. Players C and D show for the ball and then receive a pass and pass it back. Then, they run across and receive a pass from the other passer (i.e. C starts with A, then goes to B, back to A, etc.) Do this for a bit and then switch. The hard part is making sure C and D don’t run into each other while running to meet the next pass.

Modification: Now, have C be the attacker, D be the defender. Run it the same way, but now C must shield D from the ball to receive the pass. If C stands and waits, they won’t get the ball. After a bit, switch C and D, then switch outside and inside. I usually have the defender start with light pressure – just running with the attacker, but I have them increase it to full pressure before too long.

I’ve found that this seems to get the girls to move to the ball better, especially after you add the defender and they “see” why it is important to meet the ball. It also helps with communication – the player in the middle should be able to communicate to the passer to pass the ball to a particular side/foot (depending on how well the player in the middle can hold off the defender – with my U12s it takes some time.)

Midfield defending

Midfield defending

Midfield defending

THE GAME:

44 x 25 yard grid. Wider than longer as shown.

3 teams of 4 players each.

Team ‘A’ tries to pass the football from outside the grid to team ‘B’, waiting on the other side.

Midfield defending improves zonal defending, passing, communication and decision making

RULES:

1. The pass from ‘A’ to ‘B’ must be lower than shoulder height.

2. Team ‘A’ can pass between themselves up to 4 times. At anytime during the sequence, they can attempt to pass through to team ‘B’.

3. Once the fourth pass is made amongst team ‘A’, the player who has the ball must now attempt to dribble in to the grid and make the pass through to team ‘B’ from inside the grid.

4. If team ‘C’ intercepts any pass, or steals the ball off of the player attempting to dribble in to the grid, they must keep the ball and try to get out of the grid. If they steal the ball off of the ‘A’, they must get across the line that team ‘A’ is defending (team ‘A’ can immediately come in to the grid to try to win the ball back off of team ‘C’.)

5. The game never stops. If a successful pass is made through, the defending team must then turn and try to intercept the pass from the other team.

6. If the defending team successfully gets ‘out’ of the grid (by stealing the ball and getting it over the line themselves), the team that lost the ball immediately becomes the team in the ‘middle’ and defends.

7. Keep score of the goals scored in order to make the game competitive.

COACHING POINTS:

1. This is a great game to teach zonal defending, especially for midfielders. Work on the defenders attempting to keep their ‘shape’. They should not ‘chase’ the pass, but instead, should stay in their zones and defend as a unit.

2. Make sure that the person who is defending the ball calls out that they have it. A simple ‘BALL’, will often send a clear message to the player’s teammates that they have taken this responsibility.

3. Make sure that the defenders are never ‘flat’ across the field. This makes it too easy for the attacking team to split them with a pass. The player taking the ball should step towards the ball, while the other defenders ‘tuck-in’ behind that player, as shown in the diagram.

4. If the defending team as a unit can step up and get close to the attackers, that is good. However, if they can not get good pressure on the ball, they need to ‘drop back’ and not let a pass get through them.

5. Work hard on the moments of transition. If the defending team intercepts a ball, they must get spread out so that they can keep the ball and attempt to get out of the grid. Similarly, of the attacking team’s pass is intercepted, they immediately come in to defend… putting good pressure on the ball.

Marking game

Duration: 15 mins

Grid Size: 60×40

Procedure:

The teams play in an area approximately 60×40 yards, with the condition that each player in each team is responsible for marking and tackling his own particular opponent.

If any player marks or tackles somebody other than the man he is delegated to watch, then a free-kick will be awarded against him.

Each team has a ‘free-man’ or ‘sweeper’ who is restricted to playing in his own half of the field and to two- or one-touch soccer.

He can also cover his team-mates and intercept or tackle in his own half any attackers who have broken free from their markers.

Development
(a) Restrict the sweeper to one-touch play only. (b) Allow the sweeper to ‘break’ over the half-way line and into the opponents’ half: the man-markers can leave their own opponents to challenge him if they feel it necessary.

Keep the prisoner

Keep the prisoner

Keep the prisonerPurpose: To develop defensive techniques, especially closing-down, cover and balance. Also works on passing, receiving and communication skills

Age range: 10-18

Duration: 15 – 25 minutes

Grid size: 50×50 (make smaller to increase pressure)

 

Procedure
A large circle approximately 50 yards in diameter is marked around the centre circle with cones. One attacker is restricted to the area inside the centre circle, while his colleagues play six versus three soccer in the outer area.The six attackers play possession soccer and try to finish with a pass to the colleague inside the circle; the three defenders work to prevent them doing this. The defenders can run across and through the inner circle; however, they are not allowed to stop and intercept passes inside this area. Players change over after a set time period.

Development
(a) Initially, do not allow attackers to play the ball above knee-height, but as defenders improve withdraw this restriction. (b) Add more or fewer players, depending on the success of the game. (c) Time each trio of defenders for a given period: the group which concedes the least number of passes wins the game.