Heading for beginners

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Warm-up

1. Each player with a football, emphasis on striking the ball at the hairline. Players self-head ball back to hands as they jog across field and back. Stop at each line (sideline to sideline) to stretch.

2. Pairs with one ball. Moving across width of field, player running backwards tosses ball to oncoming player, who alternates heading to tosser’s feet and hands.

3. Pairs with one ball. Tosser on end of grid (15-20 yards long); header attacks ball for either defensive or attacking headers as he or she moves forward or backward to play ball.

4. Players with one ball each, head juggling to self. Add movement to a line and back while working in pairs. Make relay race – return to starting point if lose control of ball.

5. Pairs juggling. Hit ball twice and return to teammate; 3x, 4x, 5x and work numbers back to one touch.

Fundamental stage

1. Pairs hold ball head high and head it out of hands (don’t toss it). Forces player to hit through the ball.

2. Pairs, lying on stomach. Use upper back and neck to head for power. Start with chin tucked down and, as ball is headed, extend forward.

Heading 1

3. Pairs, sitting position with hands and feet on the ground and hips lifted off ground. As tosser throws ball, header pushes his or her hips forward, and as they head the ball, drives hips back for power.

4. Sitting position in pairs. Emphasis on arching back, “chin in, chin forward” head posture as they meet ball tossed by teammate (lack of backspin on the ball indicates proper striking technique with the head.

Watch that header doesn’t drop chin and hit ball with top of head;
Strikes ball at full thrust, meets the ball “out front” of body or in front of vertical axis of body;

Strikes ball on its top half (offensive heading) and head “down.”

Heading for beginners

5. Kneeling position with hyper extended hips in pairs. Emphasis on striking “through the ball” with head and upper body to impart power to ball. Also have follow-through such that header lands on his or her hands when finished.

Double groups and have two kneeling players self toss and try to play ball under hands of second player five yards away. Others have extra balls and retrieve. One-minute games.

6. Standing position in groups of two. Emphasis placed on hips and legs (staggered positioning of legs) when striking the ball. Watch total coordinated effort of body in heading. Introduce defensive heading with emphasis on striking bottom half of the ball for height.

Short, short long game (see Diagram 1 (A)). In groups of four (extra player with balls), start with player in middle (X1) self-tossing and playing a short ball to second player (X2), who then heads long ball to X3. X3 plays ball into a pivoted X1 who plays short ball back to X3. X3 then plays long ball to X2, etc. Watch where surface of the ball is being struck.

Heading7. Groups of three with a player in middle who redirects hand-served balls to one of the open players (see Diagram 1(B)). Emphasis on varied serves so that heading player adjusts body position to head the ball “in front” of them and, as much as posssible, faces with his or her upper body toward the intended target player.

8. Jumping for headers.
A. Twelve players — six form circle and hold ball with two hands at head height for other six players to run at and jump and head clockwise, then counter-clockwise rotation (see Diagram 2). Rotate player’s roles.

  • Watch for takeoff on foot closest to ball;
  • Approaching the ball from side, must try to turn so that upper body is square to ball;
  • Watch for arch and head thrust as in earlier instruction.

Heading 4B. Groups of three: tosser, stationary player, header (fourth player with extra balls.

Header performs headers over stationary player with two-footed takeoff from standing start;
Header performs headers over stationary player with short run-up and one-footed takeoff;
Have stationary player continuously jumping to distract header;
Have headers try to strike balls offensively and defensively;
Have headers try to strike balls to the server who moves to one side after tossing the ball to the header.

9. One ball per two players. Player performs three headers (offensive, defensive, his or her choice) with a player with a ball; players then move to another player with a ball (see Diagram 3). Alternate players with and without balls Next round – slide left, jump and head; slide right, jump and head; dive and head.

Drill can be timed (one minute?) and greatest number by each team can be tallied;

Can require a certain number of headers by each individual and lapsed time for team.

Youth soccer heading10. Moving triangle; 2 tosses ball to moving 1, who heads to feet of 3 (see Diagram 4). Change and have head to hands of either the server or third player (see Diagram 5). Change and have players punt ball out of hands, rather than toss ball.

11. Three groups of three players organized in triangles, each with a ball in a large area (see Diagram 6, parts A and B). Balls must always be tossed to a teammate, but upon toss, header may play ball to an open player from any triangular group. Repeat as triangles move freely about. Try with punts from hand and balls played from the ground.

12. 2v2 in 10 x 15-yard grid. Two players must stand on their end line acting as goalkeepers to defend their goal (the 10-yard line) (see Diagram 7). The other two players head the ball back and forth and try to score by heading it over the end line. The ball starts with a toss, but then must be headed back and forth only. If the ball drops, the two who were heading retreat to defend their goal line. The other two players pick up the ball where it dropped and attack by heading back and forth. If the keepers catch the ball, they start the tossing, heading action, etc. Score by heading the ball over the keepers (defensive headers) or by playing ball below head height (offensive heading).

Heading from crosses

  1. Partners with ball, server and header. Seated header from serve back to server. change roles.
  2. Push-up header back to server.
  3. Kneeling header back to server.
  4. Squatting position diving header
  5. Standing 5 yards from server, attack underhanded serve, head to feet, sprint to opposite side, repeat.
  6. Server behind goal to attacking player jogging forward from 18 heading to goal with goalie
  7. Add shoulder pressure defender to run with and to jump with attacking player in step 6
  8. Add second attacking player, let defender play full pressure
  9. Move service to side channels
  10. Move service to two crossing servers in outside channels, play 3 v 3 to two goals with goalies on short field, add two players in middle who play for attacking side to give 5 v 3 for team attacking goal each time. Add a second ball server behind the goal to provide rebounds.
  11. Play live, 5 v 5 to goals with goalies, restrict scoring to attacking headers or rebounds

A coaching point would be that players should make bending runs to goal so they can open their hips and face the ball coming in from the wing. Most players will start out by running straight to goal, and you have to train away from this, starting as soon as you have realistic ball services from the side.

A second coaching point for the 11 steps preceding is that these services require the player to attack the ball, and most of the services would be lofted balls, rather than driven balls to the near post.

Another tip that may help you if you move on to near post headers with driven balls (as opposed to lofted balls at the back post that the 11 steps above cover): If you do not have the consistent skill to serve a driven ball to the near post and get the timing just right and not strike it so hard that you kill one of your starting players, there is a workaround. Lie on the ground (face up) near the edge of the goal box near the goal-line (on the side of the goal-area). In this position, you can throw balls with an overhead throw from this position that have about the right trajectory and pace, and which always have the correct location. Not perfect, but if you hit the same spot each time, your players will start redirecting balls into the goal with confidence.

Heading – distance and power

Heading game

Heading gameUse a 10 metre square.

S (server) throws the football to X1, who then has to head the ball over S to X.

X2 then controls the ball with either foot, chest, or head, then returns it to S to repeat the practice.

All 3 players in the practice can rotate duties so that all players get the opportunity to work at heading.

As the players improve, this practice can be performed in a larger area, although the coach must insist on accuracy as well as distance (not just distance).

Coaching points

For the player heading:

  • Eyes on the ball all the time
  • Move into the line of the service (by using the feet)
  • Head the ball with the forehead
  • Almost side-on with the body when heading
  • Go for power by using the neck muscles
  • Try and increase the distance of the headed clearance.

Awareness and skill

Heading game 2Many professional clubs, particularly at junior level, use this practice.

Organisation

Again using a 10 metre square, but starting this time with the server (S) being no more than 5 metres away from X1 (who will head the ball). This time a defender (D) is introduced. She stands 1 metre in front of X1 and to start with remains static.

S lobs the ball above D (who is stationary) and X1 jumps and heads the ball back to S again insisting on the coaching points made in the previous practice.

This is repeated several times and the players S, D, + X, can rotate duties.

To progress D can take a step backward to make it more difficult for X1 to head the ball.

To progress even further D can jump to try and head the ball herself – although the server should still lob the ball more favourably towards X1

Half volleys

Half volley

Half volleyMinutes: 5-15 Players: 5-8 Ages: 10-99

Objectives:

Use half-volleys to work on proper shooting technique and shooting power.

Description:

SETUP

Place a cone near the top of the penalty box, have players form a line with a football each at the cone, and have the coach in the goal to retrieve balls.

PROCEDURE

1. With the ball in his hands the first player in line takes 4-5 jogging steps, drops the ball to the ground, and hits a low, powerful half-volley shot into the goal. The half-volley, or drop-kick, is hit as the ball is rising from the bounce. Do not hit the ball on the way down!
2. If the player misses the goal he must retrieve the ball and get back in line.
3. If the ball goes in the goal the coach will retrieve the ball and toss to the player. The coach is not in goal to block shots.
4. Next player performs a half-volley.

COACHING POINTS

1. Emphasize the shots should be hit low and with power. If either description is lacking then the shooting technique was probably flawed.

Guard the castle!

guard the castle

guard the castleDrill Objective:

This drill is a great small sided soccer game that focuses on passing in numbers up situations. This is a fun drill and the kids will love it!

Drill Setup:

Set up a grid that is 12 X 12 yards. Organize the team into groups of four. One of the four players should wear an alternate jersey and be the designated defender (guarder of the castle). Take a ball and place it on the top of a disc cone in the middle of the grid, this will become the “castle”. If you do not have disc cones, a tall cone will work just as good.

It will be up to the 3 attackers to pass the ball around the defender in the grid in attempt to knock down the castle with a pass. The castle is considered knocked down when the ball is knocked off the cone or the tall cone is knocked down with a pass.

Drill Coaching Points:

  • Instruct players to get their heads up to find the pass.
  • Make sure the players are passing the ball with proper weight on the ball.
  • Make sure players are moving about the grid in order to find open space. Make sure players know it is ok to dribble the ball to space or beat the defender before making the pass.
  • Make sure players are making the easiest decisions when passing.

Drill Variations

  • Depending on the age level and skill of the players, you can remove the 12 x 12 grid limitations, or make the grid smaller for very skilled players.
  • If players are standing next to the cone, you can build a 3×3 grid and not allow players to step into that small grid.
  • Require players to complete a certain number of passes before they are allowed to knock down the castle.
  • Play 1v1 and focus on dribbling skills.

Give and go!

give and go!

give and go!The first player plays a pass to his team-mate, makes a run and shoots on goal.

A simple ‘give and go’. Basic stuff but very important. If your players can do this quickly and accurately they will win more games than they lose – promise!

Coaching points

1. Make sure all passes are accurate. Don’t play the ball first time if the ball is not an accurate one.

2. Timing the run so that the player arrives just as the ball does. But don’t stand around waiting for it.

3. Correct shooting technique, i.e. head over the ball, hit with laces and aim for the far post.

As a progression get the player knocking the ball off to follow the shot in.

Get out of here!

This is a good all round soccer coaching drill. It helps children improve just about every basic skill including vision, transition, communication, passing, receiving and shooting.

It works best with 14-17 players including two keepers. Start with big goals (or even U10 goals will work) and use a basketball court as boundaries. Break the group into 3 teams (a red, white and blue team for our example) and have a keeper in each goal. Assuming you are playing with 17 players, you have 5 v 5 plus keepers. Pick a duration for the game (20 minutes is a good time period) and start with red v white with blue on the side. The rules are very simply. It’s regular soccer but anytime a ball goes over a sideline the team that it went out off of, gets off the field and the team that is resting plays. So, using our red v white example, the two teams play and if the ball goes over the sideline off of white, it’s red ball and they are now attacking BLUE. Red does NOT have to wait for blue to get on the field or set up. This is a game that encourages quick transition as well as possession and shooting (if the ball goes over the end line, it’s a loss of possession but the team who knocked it over the end line does get to stay on the field).

The other way to get the opponent off the field is to score a goal. The team that gets scored upon has to leave the field and the team that scored the goal stays on, gets the ball and attacks the opposing goal.

When you start playing this game, it will seem to be quite chaotic but as the players get used to it, you will see them really adding a great deal of thought to their play. Instead of just getting the ball and kicking it (which will frequently result in them having to get off the field) they must try to maintain possession. Also, in the beginning, the team that is off the field will stand together at midfield waiting for their turn. Real quickly they will learn to spread out because they have to be prepared to defend either goal at any time. You will find that this drill will increase a team’s communication dramatically.

Some of the things that this game works on are possession (teams don’t want to have to sit out so they will work on possessing the ball in order to get to play more), shooting (it’s in a teams best interest to hit a lot of shots because if they score, they get a point and the opponent has to sit out, plus if it goes over the end line they still stay on, as a bonus, if the shot is blocked by an opponent and it goes over the sideline, the opponent has to sit out), communication, defence, organization and most of the other things that are used in a regular soccer game.

Not only is this game something that works on all of the above aspects of the game, it’s also a great deal of fun for the players. To watch a player get caught in a corner with the ball and one or two opponents and see her realize that she can kick the ball off of the opponent so that it goes over the sideline for which knocks the opponent off the field is both fun to watch as well as very gratifying from a coaches perspective in that it encourages a player to really think on the field instead of just kicking or simply doing what they are told.

An added bonus is hearing the players yell to the team that just lost the ball out of bounds “GET OUT OF HERE!”

Freeze Tag

Freeze Tag

Freeze Tag

Easy to explain, fun and fast moving, freeze tag (or ‘stuck in the mud’) never fails.

Playing ..

Select 1 player who is “it”

Mark off a grid with cones 10 yards X 10 yards

Each of the remaining players should be standing in the grid with a ball waiting for the coaches whistle.

On the coaches whistle, the player who is “it” tags “freezes” as many players as possible

If a player is tagged, he/she must pick the football up, hold it over their head and spread their legs. They should be encouraged to shout ‘help!’ as loud as possible.

To get “unfrozen” another player (teammate) must dribble to and pass the ball through the spread legs of the “frozen player”.

Once the player is “unfrozen”, he/she resumes dribbling in the grid.

If a player dribbles the ball outside of the grid, that player is “frozen”.

Coaching Points

Players must dribble and keep close control of their ball.

Players must keep their head up and see where the “tagger” is located.

Players must dribble away from the “tagger” and dribble toward teammates
who need to be “unfrozen”.

Competition, Variations & Restrictions:

Coach should keep track of ‘records’, i.e.:

  • in how many seconds can a “tagger” freeze all the players?
  • the most number of players still “frozen” after a 30-45 second time frame.