4 square soccer

4 sqaure soccer

4 sqaure soccer

Number of players: 4v4 (or 5v5 if you use goalkeepers)

Age group: U10 upwards

Set up: divide a 40×30 grid (with a goal at each end) into four quarters using flat cones or lines.

Set up (contd): assign the following positions to the players in both teams: defender, left midfield player, right midfield player and attacker.

Procedure: The defender works in the two squares nearest her goal, the left midfield player must stay in the two squares on the left of the grid, the right mid player works in the two squares on the right of the grid and the attacker plays in the two squares nearest the other teams goal. Otherwise, normal soccer rules apply.

Play to a set number of goals or for a set time. You could also award ‘goals’ for a set number of passes.

Tip: encourage quick shooting and tight defending by not having goalkeepers and making the goals big. The younger the players, the bigger the goal should be.

3v3, one goal

3v3

3v3Game Rules

A normal 3-a-side game in an area approximately 30 yards by 20 yards, except that it is played around one goal rather than two.

Emphasize shooting at goal at the earliest opportunity.

Players combine to create goal-scoring opportunity.

Team in the dark uniforms can score only from the left side of the field, and team in white only from the right side.

Re-start game with a throw-in any time the ball goes out of bounds.

When goalkeeper makes a save from one team, he throws the ball into the opposing half of the field.

Player Objectives

To take early shots from within shooting distance of the goal.

To provide support for the player with the ball.

3 team keepaway

Thre team keepaway

Thre team keepaway

Minutes: 10-20

Players: 9-18

Ages: 10-45

Objectives:

Soccer warm-up, team work, ball control, possession, passing

Description:

Make 3 teams (Green-Blue-Red) 4v4v4 or 5v5v5 or 6v6v6 in Square grid about 25 x 25. Vary the size for player numbers and ability. One team starts as the defenders and the other two teams play keepaway. When the defenders win the ball the team colour which was responsible for losing the ball become the defenders. You can give a goal for X number of consecutive passes.

This is an excellent warm up and very good for improving small, quick passes.

It’s also a good drill for improving general ball control, awareness and team work.

I use this on every training as a warm up in a square grid about 20 x 20 meters.

2v1

2v1

2v1Game Rules

Have substitute players ready to replace those who are playing.

One team has a single outfield player, the other has two, and both have a goalkeeper.

Several balls should be kept within each goal to keep a ball in play.

Make the goal four yards wide, and create a play area 25 yards by 15 yards.

Encourage both teams to score even though one has a manpower advantage.

When the ball is out of play, start the game at the goal line by the goalkeeper.

Keep score.

Player Objectives

Watch the ball but keep head up to observe opponents and the goal.

Team with two outfield players:

The player in possession has two options – pass the ball or keep it.

Pass to teammate with pace and accuracy, and use teamwork to score.

For the player not in possession, support teammate by being visible.

Team with one outfield player:

Player in possession keeps the ball until the angle to shoot exists, then tries to score.

Manipulate the ball, keeping body between opponents and the ball.

Change pace and direction.

1v1 practices and finishing drills

Coaches often accelerate into small games of 3v3, 4v4, 5v5 etc without spending adequate time on the basic attacking and defending principles.

1v1 practice games are vital to any coach as this situation occurs naturally in any game. Players must feel comfortable dealing with these situations and finding a solution whether they are in attack or defence.

The practices in this journal are designed to be unpredictable, forcing the players to make quick choices / decisions in order to come out on top.

Insights that I would give my players are:

In attack –

• “Try to slow the defender down and then accelerate”
• “All you need is half a yard”
• “Take the defender away from where you want to go, this will give you the space to attack”
• (For example a right footed player would take a defender to the left, before accelerating quickly into the space created on the right)

In defence –
• “Close the space”
• “Show away from danger or towards a team-mate”
• “Force the opponent to play backwards or sideways”
• “Be patient and stay on your feet”
• “If you delay the attacker for 3-5 seconds then you will have given your team mates enough time to recover and support you”

Download 1v1 practices (30 pages of illustrated drills and games)

1v1 Battles

1v1 battles

1v1 battlesThe Game

Play one v one, trying to score through a ‘two-sided’ goal. There is no out-of-bounds. The player in possession of the ball is the attacker, the other player, the defender. Play games of one minute in duration.

Coaching Points

Defenders: steer attacker away from the goal, tackle when ball is exposed, get goal side when possession is lost.

Attackers: try to face the defender whenever possible change speed, change direction; shield the ball when trying to maintain possession.

Twelve goalkeeper coaching games and drills

Soft Catch

Play game in pairs throwing and catching a football. Try to make no sound as the ball hits the hands (almost impossible!)

The heading game 1v1

In 10×5 yard grid, players take it in turn to head ball over opponent’s goal line by pulling ball back and using their own momentum to head the ball. The player who is attempting to stop the ball can use their hands or dive if necessary. They can also advance as far as they like so if they stop ball they are in a better position to score. Then make it competitive and play for 1 minute and then the winner moves up the ladder, the loser moves down. If tied use ‘rock, paper, scissors’ as a tiebreaker. Do 8-10 rotations to establish a championship!

The heading game 2v2

Players are paired up to play 2v2 in a 10×10 grid. One pair has ball and tries to advance down field heading to each other. Once they get near the other teams goal line then one of them can attempt to head it past their line to score. The other team stays on their goal line and attempt to save ball. Once the ball hits the ground or is saved, the two heading retreat to their goal line and the other 2 begin to try to keep the ball in the air and advance up the field to score. Can do as a competitive ladder as above.

American Football

Create a playing field of 15 x 30 yards, but make the last 5 yards of each end an end zone. A touch down is scored by keeping possession and creating an opportunity to dribble into the end zone. If this is done with the ball under control, then a touch down is scored.

Death on the Nile!

20 x 30 grid. 3 teams of 4 players, and 3 balls. Each team get one minute in the middle as goalkeepers (they are the crocodiles in river trying to intercept the ball!) Count the number of interceptions. Other 2 teams have to play the balls across the ‘river’ back and forth.

Introduce calling for the ball, then passing to a teammate on same side to open ‘channels’. Goalkeeping techniques being used include – anticipation, setting position for shot, receiving balls, etc. If ball is intercepted have keeper distribute back to coach on sideline.

Keeper’s Nest

One player (the keeper) guards, but cannot touch the ball. The keeper may stand over the ball. The objective is for the other three players to get to the ball away from the keeper (using hands, feet or either), without being tagged and frozen by the keeper. The keeper’s goal is to freeze the other three players. Once a player is frozen, he can remain frozen until all players are frozen, or until the ball is snatched away by the other players, or until the player counts to 10.

Keeper’s Nest 3v1

Place three cones in a triangle 10 yards apart. One player is inside the triangle as the keeper. The other three try to possess the ball and score goals by moving the keeper out of position and playing through the triangle. If the keeper intercepts the ball, the player who played the ball last becomes the new keeper.

3v3 or 4v4 ‘American Football!’

Play 4v4 but players use their hands to pass. Concentrate on proper hand position under pressure. If a player has the ball in his or her hands then they cannot move their feet. Players cannot grab the ball if it is in a players hands! Instead of making goals for the teams to score in, create an end zone at either end of the small field. A team can score a ‘touch-down’ (6 points) if they pass the ball to a team-mate standing in the end zone. Think up any number of variations for an extra point! Then restrict a player waiting in the end zone to staying in there a maximum of three seconds and then has to get out similar to basketball.

Advance the game by not allowing any player to stand still in the end-zone, or then limit access to the zone to 3 seconds at a time for any player.

Numbers Up

Play with one goalkeeper in a goal. Add pressure – (i.e. 2v 1, v2). Provide a target for the defender if they win the ball. Encourage the players to shoot as quickly as possible, having their body in the correct position. Make sure they show good 1st touch when receiving the ball. 1st touch should be away from pressure. Disguise your shots.

Quick Fire!

Pull one goal all the way up the field to the outer edge of the 18 yard box. Play 5v2 in an area 18×36 yards with two full size goals 18 yards apart. Play for 1 minute at a time, with the 5 having to make 5 passes before shooting. If the defenders steal the ball they go for goal also.

You can add goalkeepers at any time.

Cone Ball!

Can play 4v4v4. Put large cone (or similar) in middle of the field. The three teams play against each other. To score a team simply has to hit the target (the cone). Add a 5 yard exclusion zone around the cone and introduce a goalkeeper to this area. Kids will play this game forever!

Triangular Goals

Create triangular goals (3 flags 2 yards apart in a triangle shape) in the middle of the penalty area. Play 4v4 in penalty box.

One team has 4 attackers, the other 3 keepers and 1 defender. If the ball goes out of the box, or the keepers/defender makes a save, switch. Let each team captain keep scores.

Then go to larger area – 6v6 or 8v8 in between halfway line and edge of 18 yard box. Open goals up to 6 yards wide.

Advance the activity appropriately by asking players to play 3 passes before shooting or chip over goals to teammate! Have to score with a volley or half volley, etc.

Finish with 2 fields of 4v4, with a different method of scoring on each field.

Group 1: Head to score.

Group 2: All 4 have to be in opponents half of field for their goal to count!

Option: Have to go around the back of goal and dribble/pass through cones the opposite way.

8 drills that improve shooting skills

Shooting drills

Shooting drillsPenalty Box Soccer

Objective: Practice scoring goals and marking in the penalty area.

Area: Penalty area (directly in front of the goal).

Players: Teams of three, two goalkeepers.

Equipment: Two sets of training bibs.

At least six soccer balls

Goal and two corner flags (or four corner flags for two goals)

Formation: Two teams of three are in the penalty area with a keeper defending each goal.

Procedure: The game starts with the keeper of the one team throwing the ball to a team-mate. The game is decided by the first goal scored. The team that scores stays on the field and the losing team is replaced by a new team.

To keep the game moving, keep plenty of balls in the goal and put a two-minute time limit on each game. If neither team scores in two minutes, both teams go off and two new teams restart the game.

Make sure to balance the teams.

The winner is the team with the most goals after 20 minutes.

Marbles

Players are organised into pairs, each with a ball. Standing with her back to the field of play, the first player throws her ball over her head. The second player then kicks her ball from the starting point and tries to hit the ball that was thrown. Play alternates by kicks until one ball is hit. The players then change over and start again. Coaches should emphasise instep kicks for length and the side of the foot for accuracy. Make it a condition that every other game is left foot only.
Four Goal Game (heads up!)

Set up four 2 cone goals in each corner of a 20 yd x 30 yd grid. Divide players into two equal teams. Players may score at any of the four goals. This is an excellent game for encouraging teamwork; getting heads up and discouraging bunching round the ball.

Shoot Between Cones

Set up a line of cones row 3 to 5 yards apart. Pair up players and put one player on each side of the line facing the cones and each other. Players should start close to the row of cones at first, striking the ball between the cones. The partner receives ball and passes it back through the cones. Move players further apart as their technique and accuracy improve

Go For Goal

Players form two lines on either side of the coach who is standing 18 to 20 yards from a goal that is any size. The coach serves the ball toward the goal line while one player races to win the ball and shoot. As skills improve, add a goalkeeper. The coach should encourage correct shooting technique and a good first touch on the ball.
Dribble Cones and Shoot

Set up two cone lines for a dribble weave about 30 yards with a 2 yard goal at the end. Divide players into two lines or teams. Players must dribble through the cones and score at the goal at the end before the next player in line starts.
Pass and Strike

Set up a 30 yd x 30 yd grid with two opposing goals. Divide players into two equal teams. Each team must make four complete passes before they can shoot on goal. If the ball is taken by the opponent the team must start its pass count again.

Hit the Cone

Set up cones in a line, with three feet between each cone. Line up two players on opposing sides of each cone, facing one another. Give one of the opposing players a ball. The object of the game is to knock down the cone in as few shots as possible. When the first shooter misses the cone, their partner should trap the ball and take a shot. When the cone is knocked over, one player should set it back up and continue playing. For a variation, play the game for one minute intervals, and encourage the players to improve their record each time.

Pass and Shoot

Set up two cones as a goal at one end of the grid and divide the team in half. Pick one player to start as goalie. Then line one group up behind the goal, with one ball for each player. Line the other group up fifteen feet in front of the goal, in the centre. The first player in line should pass the ball to the first player in the centre line. This person then traps the ball and takes a shot on goal. After their turns, the players should get in the end of the alternate line (players who took shots need to retrieve the ball if needed). Switch goalies often. For large groups, two games can be set up at opposite ends of the grid. Later, have the shooting line take their shots with only one touch.

Quick Shot

Divide players into groups of three, and give each group one ball and two cones. Set the cones up as a goal, and have one player be the goalie. The remaining two players should be on opposite sides of the goal, facing each other. They take turns shooting on goal. When the goalie makes a save, he should turn and roll the ball to the other player. Switch goalies often.

Divide the team into pairs. Give each pair one ball and four cones. Set the cones up as two separate goals, about 10 yards apart. Every player stands in front of a goal and takes turns shooting and being the goalie. Initially, have the players shoot a stationary ball. Then have them stand behind their goal line and dribble up to it before shooting or have the goalie roll the ball to the shooter for a one-touch shot

Cone Kick Down

This is played just like a regular small sided game, but instead of having a goal to shoot at set up five cones along each goal line. The first team to knock down all five cones wins. There are no goalies.