The gridlock game

Gridlock

Objective: To encourage one-touch passing and quick movement off the ball.

Age range: U9s to U12s.

Set up: Set out 30 cones as shown below.

The cones are about 1m apart.

Gridlock

How to play

Two players start in where the black dot is (bottom right). Their objective is to take the ball to where the green dot is (top right).

Rules

There can only be one player in each square of four cones.

For each square in the grid there can only be one player and they must pass the ball to other squares and the other player must receive it i.e. a player cannot pass to him/herself.

They cannot pass diagonally nor can they cross the red markers.

They cannot pass in the same direction twice. So if they pass across, the next pass must be up or down as shown by the purple arrows.

Coaching notes

At first glance, the restriction of not being able to pass diagonally means that there is only one pattern of getting the ball around the red markers up/across/down/across/etc, but the coach can give them different patterns to get there. E.g. down/up/across/down/up/across/down/up/across so that the player is forced to remain in the square after they’ve passed it and they only move on the second pass.

To make it competitive, pair up players and time each pair as to how long it takes them to get the ball to the target square.

Alternatively, record the times and in the next training session encourage the same pair to beat their own time.

With the clock running, the intention is to see if the players can instinctively move from trap and pass to one-touch passing without being told.

  • Decrease the distance between each marker to improve passing accuracy or increase it to make the game easier.

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The continental game

This game has probably been used by thousands of coaches during the years.

It’s a great way to encourage players of any age to play thoughtful, composed football and for goalkeepers to perfect their distribution technique.

Set up: Use a 40×20 yards playing area with a large goal at one end and two smaller goals at the other.

Place a supply of balls in the large goal.

Divide your players into teams of four, plus one goalkeeper, who plays in the large goal for either team.

How to play: Play a “normal” game of football with one condition: Every time the ball goes out of play (or a goal is scored) the game is restarted by the keeper in the large goal who either rolls or throws the ball out.

No kicking!

The outfield players change ends every five minutes.

Coaching points: When the keeper has the ball, make sure the outfield players attacking the small goals get into good positions to receive the ball.

The players attacking the large goal should be encouraged to mark up quickly and try to anticipate what the goalkeeper is going to do with the ball.

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Team dribble

Objective: To improve aerobic fitness, dribbling and team-working skills.

Set up: Split your players into teams of four.

Each team stands behind a cone with a turning cone about 20 yards away.

The team decides in what order they are going to run (1 to 4).

How to play: Runner 1 dribbles a ball to the turning cone and back.

  • On her return she is joined by runner 2 who holds hands with runner 1 and runs with her to the cone and back.
  • When they get back, runner 3 holds hands with runner 2 and all three run to the turning cone and back.
  • Then runner 4 joins the group for the final run.

Make it a competition between the groups to see who can complete the exercise the quickest.

Play four rounds with a different player dribbling the ball each time.

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How to play the through ball

What is a through ball?

The through ball is a pass (usually a long pass) into a space behind the opposition.

Three conditions must be satisfied at virtually the same time:

  • The opposition back line needs to be high up the pitch. There has to be at least 15 yards or more of clear space for an attacker to run into.
  • The player in possession of the ball needs to be able to spot the space behind the opposition back line. To do this he needs to be able to control the ball with his head up.

The player in possession of the ball also needs to see that there is a player ready to run onto the through pass. This player needs to be in the correct position – it’s no good if the space is on the right and the attacker is on the left.

When is a through ball likely to be on?

There’s often a chance to make a through pass whenever the opposition has pushed most of its players up into an attacking position. Following a corner, for example, or a free kick near to your goal there will probably be a great deal of empty space in front of the opposition goal.

In these situations, a quick through ball can be a killer pass and it is an excellent way of mounting a fast counter attack.

Why coach it?

When carried out correctly, the through pass is an exciting move that can be devastatingly effective. Your players should be taught how to recognise the moment when a through pass is a possibility and be allowed time to practise it.

How to coach the through ball

Warm up by splitting your players into groups of three or four and playing piggy in the middle in small grids.

Change the player in the middle every minute or two and award points for every successful pass.

Coaching notes: Encourage the player on the ball to play with her head up and be decisive. The pass should be played as soon as an opportunity presents itself.

Encourage the receiving player to keep out of the defender’s “shadow”.

Game 1: Long Passing

Set-up: Divide your players into two teams of four or five plus two defenders.

Create a 30×20 playing area, divided into horizontal thirds: zone 1, zone 2 and zone 3. The middle third – zone 2 – is a relatively narrow “no go” zone that players cannot enter.

Team A and the two defenders go to zone 1, team B go to zone 3.

How to play: Team A pass the ball between themselves until they can spot an opportunity to earn a point by making a long pass to a player in zone 3.

The two defenders attempt to win the ball. If they succeed, they swap places with two of the players in team A.

If a long pass is made successfully, the defenders go to zone 3 and team B attempts to earn a point by making a long pass back into zone 1.

Progression:

  • Increase the size of the central “no go” zone.
  • Restrict players to two or three touches.

Game 2: Passing Through The Thirds

Place a goal at both ends of the same playing area.

Divide your players into two evenly matched teams and play a small-sided game with the condition that a goal scored following a pass through two thirds of the pitch counts double.

Coaching note: To encourage your players to spot counter-attacking opportunities following a set piece, you can restart the game with a corner every time the ball goes out of play.

Finish the session with 4v4 games on separate pitches. No coaching, just congratulate any players that attempt a through pass.

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The offside rule

“A player is ‘out of play’ immediately he is in front of the ball and must return behind the ball as soon as possible. If the ball is kicked by his own side past a player, he may not touch or kick it, or advance, until one of the other side has first kicked it, or one of his own side has been able to kick it on a level with, or in front of him.” The offside rule c.1862

One of the biggest concerns of coaches whose teams are about to move from small-sided football to nine or 11-a-side is the introduction of the offside rule.

But it really isn’t as complicated as some people would have you believe and it’s no more difficult to teach than any other youth football topic.

The offside rule (Law 11)

A player cannot be offside from a goal kick, a throw-in, a corner kick or if she is in her own half of the field of play.

If none of these apply, a player is in an offside position if she is nearer to her opponent’s goal line than the ball and the second last opponent (usually the last defender) when the ball is kicked – not when she receives the ball.

If the attacker is level with their second last opponent when the ball is kicked, she is onside.

Key point: It is important to understand that is not an offence to be in an offside position. The referee will only penalise a player who is offside if she is in “active play”, i.e., if one of the following three conditions are met:

1. Interfering with play

This means playing or touching the ball. Attempting to play the ball does not count – she must actually play or touch it.

2. Interfering with an opponent

This means obstructing an opponent’s line of vision, impeding her movements or by making a gesture or movement which, in the opinion of the referee, deceives or distracts an opponent.

3. Gaining an advantage by being in that position

This means playing a ball that rebounds to her from an opponent, the post or the crossbar. If she does not play the ball from this type of rebound, then she is not penalised for being offside. Nothing else counts as “gaining an advantage”.[1]

How to teach the offside rule

The above explanation of the offside rule is for your benefit. It’s not written in a child-friendly way and I wouldn’t even try to teach nine or 10-year-olds the rule by just reading it to them. You have to show your players what it means to be offside.

Step 1

Explain the basic rule in simple terms by using a tactics or dry wipe board. Show examples of when a player is and isn’t offside.

Step 2

Develop your players’ understanding by walking through the same examples on the field. Allow all your players to take turns in being the attackers and defenders.

Then introduce the concept of “active play”.

But don’t just tell your players “this is offside” or “this isn’t offside”. Ask them to tell you if a player is offside or not and why they think that.

And don’t forget to emphasise that the most important part of the offside rule is the phrase “in the opinion of the referee”.

This makes the offside rule very simple: If the ref says you’re offside, you’re offside!

How to help your players avoid being caught offside

I use an a 4v4 or 5v5 small-sided game (SSG) called “You’re the Ref!”

It’s played on a 40×30-yard pitch with small goals and a five-yard end zone marked out in front of the goals across the full width of the pitch.

A player can only score if he/she receives a pass in the end zone from a team mate, but the player who passes the ball must be outside the end zone when the pass is played.

For the first few minutes, use assistant coaches or parents who understand the offside rule working as assistant referees on the sidelines. Their job is to call players who infringe the rule. Then ask two of your players to take a turn as assistant refs. This not only makes them think about the rule, it also helps them understand how difficult an official’s job actually is!

[1] Keith Hackett, Observer Sport, Sunday, 23 March 2008, retrieved from The Guardian

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Take your chances!

Objective: to improve your players’ ability to take scoring chances quickly.

Experience: any.

Set-up: set up an area 30 yards long by 20 yards wide or use half a seven-a-side pitch. Place a goal on one end line.

Divide your players into two teams.

Tip: if you have more than eight or 10 players, keep the lines short by setting up two or more games.

Put a neutral player, an assistant coach or a parent in goal.

How to play:

  • Both teams line up next to you at the end of the playing area opposite the goal.
  • The first players in each team turn around so they have their backs to the goal.
  • Throw a ball over their heads towards the goal.
  • They both turn quickly, compete for possession of the ball and try to score a goal.
  • They play until the ball is dead – a goal is scored, the goalkeeper makes a save or the ball leaves the playing area.
  • The next pair step up quickly for their turn.
  • The winning team is the team that has scored the most goal after one or two rounds.

Progression:

Award a point for a shot on target and two for a goal.

Get your players to sit or lie on their backs as you throw the ball over them.

Steal that ball

steal the ball

Objectives: To improve dribbling and passing skills, teamwork, decision making.

Age range: U5s to U8s.

Number of players: Minimum of eight but can be the whole squad.

Set-up: Create a 25×20 yards playing area with a three-yard home base in each corner.

  • Divide your players equally into four teams.
  • Each team is allocated a home base.
  • Place at least 12 balls in the centre of the playing area.

steal the ball

How to play:

On your command, the first player from each team runs to the centre of the playing area and dribbles a ball back to their home base.

When the first player gets back, the second player goes.

When all the balls have been captured, allow each team 30 seconds to steal balls from the other teams’ home bases.

Note: Balls that are in the home bases must not be guarded!

At the end of the 30 seconds, the team with the most balls in their home base is the winner.

Progression:

Ask your players if there is a quicker way to get balls back to their base. Let them think about this for a few seconds.

Now play the game again with no restrictions.

See which team realises that the way to get the most balls back to their base is for all the players to run to the middle of the grid at the same time.

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Target team tag

Target team tag is a fun warm-up you can use before a coaching session or a game.

Objective: to improve teamwork, communication and to introduce the basics shielding the ball to very young players.

Set-up: One player is nominated as the tagger and one player as the target.

The target player tucks a bib in the back of their shorts and the rest of the team link arms and huddle round her.

The tagger stands a few yards away from the group.

How to play: On your command, the tagger tries to pull the bib out of the target’s shorts.

The target tells the rest of the group which way to turn so that they are shielding her from the tagger.

Play for 30 seconds or until the tagger gets the bib.

Progression: Split your players into teams and allow them to choose their tagger and who should be their target.

Play several rounds to find out which team makes the best decisions.

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