Heading

Heading

Heading the ball

Is heading dangerous?

There has been (and still is) a lot of discussion about the dangers of heading the ball but the short answer to the question "is ...

How to make heading less scary

Timidity can be defined as 'easily frightened or lacking self-confidence'. But while timid football players may lack self-confidence, they aren't lacking in bravery. Indeed, timid ...

Three ball alley

This is a fun way to practice heading for all ages of players. Objective: to be the first team to knock three balls off cones ...

Shoot, head, shoot

Objectives: To improve heading and shooting technique. Age group: U9s and upwards. Set up: Use a normal sized goal and penalty area marked by lines ...

Heading skills for beginners

Coaching points Contact with the ball should always be made with the forehead area. From time to time, a player may use the top of ...

How to teach heading

There are two important aspects of good heading technique: Accurate contact with the ball: Contact with the ball should always be made with the forehead ...

Heading – a warning

Heading a ball is one of the few alien skills of soccer. After all, nobody in their right mind would choose to be struck on ...

Three heading games and drills

Throw-Head-Catch (U8 and U10) Players get into groups of 3. One ball is needed. They get into a triangular shape. One person tosses the ball ...

Heading to score

This football (soccer) drill is designed to improve the player’s heading ability. Players are divided equally into two groups. One group is positioned behind the ...

Heading for beginners

Warm-up 1. Each player with a football, emphasis on striking the ball at the hairline. Players self-head ball back to hands as they jog across ...

Heading from crosses

Partners with ball, server and header. Seated header from serve back to server. change roles. Push-up header back to server. Kneeling header back to server ...

Heading – distance and power

Use a 10 metre square. S (server) throws the football to X1, who then has to head the ball over S to X. X2 then ...

Bowling with Headers

A fun soccer heading game Setup: Depending upon the number of kids divide them into equal groups of 5-7 players per group. All players in ...

Defending – it’s as easy as 1-2-3!

With young players, the hardest, and in my opinion, the most important single aspect to get across is that the closest person to the opponent with the football DOES NOT have the responsibility to win the ball! Once defenders understand this, about 90% of diving in is eliminated and the attackers job becomes much harder.

It also reinforces the next most important concept: that somebody had BETTER be moving to cover the space behind the closest defender! That is the player who will, most often, wind up winning the ball.

You can demonstrate this quite easily by selecting the best defensive soccer player on the team, placing that player isolated out on the pitch, point to a goal for him or her to defend, and then tell them to “get the ball” from you. Then, simply dribble up to the player, push the ball past, into space, and run onto it. If you can get the defender to step towards you, you can do this quite easily.

Ask the team why this was so easy. Now ask how you can prevent it from happening.

Somebody should come up with having a teammate behind the pressuring defender.

Now repeat the demonstration with another opponent who has been instructed to cover the space. Also ask the closest (pressuring) defender to not win the ball unless a mistake is made by the attacker. Run it again and you should see a huge improvement.

Closest person to the opponent with the ball (the first defender) applies the PRESSURE

YOUR JOB IS TO SLOW THE ATTACK, NOT WIN THE BALL and to slow the attacker down.

  • Apply just enough pressure to get the attackers head down
  • Make the attack predictable and push the attack to the least dangerous part of the field
  • Only attempt to win the ball if the attacker makes a mistake and you are sure to win it. BE PATIENT!

Tips for the first defender

Pressure the ball IMMEDIATELY!

  • Do not dive in, just slow the attack down and make it predictable. PATIENCE!!
  • Eyes on the ball
  • Weight even between legs, and forward on toes, knees bent
  • Feet shoulder width apart, one foot forward
  • Do not mark too close until you have help – a wall pass may beat you.
  • Mark close enough that the attacker has to keep her head down looking at the ball.
  • Herd the attacker towards the touch-line
  • Tackle only if you are sure you will win the ball.
  • Risk tackles more in the offensive third of the field (closer to the opponents goal)
  • Tackle if the attacker is alone and outnumbered.
  • Tackle if you can touch the ball before the attacker can.

The next closest person to the ball provides the COVER

  • YOUR JOB IS TO BACK UP THE PRESSURING DEFENDER.
  • Cover the space behind the pressuring defender.
  • Adjust your distance based on the speed of the attack, and the skill and speed of the attacker.
  • Communicate with the pressuring defender, let him or her know that you are there, tell them which way to push the attack, if necessary.

Others provide the BALANCE

  1. Mark any nearby attacking threats who could receive the ball directly from the ball carrier.
  2. Track and other attackers who are moving, or could move into threatening positions.
  3. Cut out any passing lanes. This can often be done while marking or tracking opponents.
  4. Communicate with your teammates. Point out any unmarked threats, or any opponents making runs.
  5. Be ready to assume the role of pressuring or covering defender if the situation changes.

Tips for the second and third defenders

2nd Defender:

  1. Cover the space behind the 1st defender. LET THE 1st DEFENDER KNOW YOU ARE THERE!
  2. Be a little bit toward the goal side usually.

3rd Defender:

Cut off passing options; especially square (cross-field) passes.

  1. You can either mark the receivers, or the space between them and the ball.
  2. RECOVER – It is never to late to run back and help your team-mates.
  3. STAY COMPACT – Do not be drawn out of shape.
  4. Make sure that the far post area is covered as the ball nears your goal.
  5. Do not be caught ball watching. Track players moving forward.
  6. Do not release your mark to go after a back pass unless you are CERTAIN that a team-mate is there to cover, AND does not have a mark of his own to cover! Usually this means the covering player TELLS YOU TO GO. So communicate!

Breakaways

Breakaways

A competitive drill that improves defence and attacking skills

Set-up:

Divide your team into attackers and defenders.

Attackers in red bibs, defenders in blue bibs.

Three lines of attackers – A1, A2 and A3 – spread out equally at the midline. A1 has the football.

Centre defender D1 is positioned at the top of arc.

The goalkeeper is positioned in front of the goal somewhere out near the edge of 6 yard box.

Two additional lines of defenders D2 and D3 at opposite sides of the pitch on the touchline about ten yards inside of midfield. The defenders D2 and D3 should count slowly to 5 before entering the field.

Attacker A1 dribbles at defender D1 and uses combinations of passes, overlaps, wall passes, through balls, etc. with A2 and A3 in a 3v1 breakaway to get a shot or cross off. First touch shots that score are to be rewarded with two points. Other goals count one point.

Breakaways

Coaching Points:

Defender D1’s job is NOT to tackle A1 or win the ball, but rather to delay the attack (until help is available) and force the player with the ball wide (out of the middle) in order to give up poor chances of scoring only – that is shots from out wide and shots that the keeper will be able to cut the angle down and defend easily. It is also very important that defender D1 position himself so that he can intercept passes into the area in front of the goal should the player with the ball choose to cross the ball.

The defenders D2 and D3 should count slowly to 5 before entering the field. Their job is to make looping recovery runs to aid defender D1. They should pick up an attacker to defend or combine with D1 to double-team the player with the ball only if they can do so without risking giving up an easy shot on goal. If they are unsure where to make their recovery run to, tell them to go to the penalty spot and organize their team defence from the penalty spot into a better defensive position. When in doubt, the penalty spot is the universal recovery destination. Defenders should get goal-side of their marks as soon as possible.

Defenders should not tackle or try to win the ball until they have their defense organized and have defensive support behind the tackler or double-team.

Attackers can not waste time as defenders D2 and D3 will recover within five seconds. They must combine quickly to work the ball into shooting position and must get a shot off before D2 and D3 are in recovery positions. First touch shots are a must. They should also “crash” the goal immediately after the shot is taken. Goals only count if all three players touch the net within three seconds of a shot. Coaches should count out loud to remind players.

On offence, the objective in a 2 on 1 situation (or 3 on 1) is to get the ball to an open attacker in the middle. If … the attacker comes out from the middle too early the job is relatively easy. The player dribbling down the outside of the field need only pass to their teammate in the middle. If the defender is much smarter and stays in the middle then the player with the ball should dribble at an angle across the field toward the far corner. The other attacking player should wait until just after they have passed the middle, then run behind them toward the opposite corner of the field. This crossing movement confuses the defenders and the goalie. It draws the defenders out of position and creates a good opportunity for the second attacker to take a drop pass or back heel pass and shoot into the open net on the far side of the goal. A similar crossing movement is also useful in 2-on-2 fastbreaks. From “The Art of Soccer” by Mark Catlin, MD

On defence, From “The Art of Soccer” by Mark Catlin, MD

  • Delay
  • Don’t be beaten
  • Force play to the outside
  • Protect the centre, prevent movement and passing to the centre
  • Approach ball when scoring threat is high but at an angle to prevent centering pass.

Options:

Count by defenders D2 and D3 can be adjusted depending upon age and success wanted. A higher count (i.e. 10) to start off to insure that attackers get a shot off. After initial success, move to a lower count to apply pressure to get shot off quicker.

Vary number of defenders that start in box.

Give defenders one point for every attack that they thwart. Keep score.

Start ball with attacker A2 or A3 to vary the attack origin and options and movement off of the ball.