How to coach pre-school children

It is important to understand at the outset that players coming to any sport prior to the age of 6 years old, in general, do not do so by their own choice. As a result, their coaches need to give them something about which to get excited. Further, at this age, learning to play soccer is secondary to most other things in their lives.

With the above assumptions, let’s look at some things that we can do to energise the U-6 players, and, hopefully, get them to the point where they will enthusiastically initiate the sign up for next year.

Each session should be geared around touching the ball as many times as possible. Basic movements such as running, skipping, hopping, etc. need to be emphasised. If these can be done while kicking, catching, rolling, or dribbling a ball… all the better.

Training should not last for more than one hour. This is primarily due to physical fatigue and attention span considerations. Train once or twice a week.

Have as many different kinds of activities ready as you can get into one hour. The emphasis must always be on FUN.

Encourage your children to bring their own size 3 or 4 ball.

Although your children may be very much the same age chronologically speaking, their physical and/or mental maturity may vary by as much as 36 months. You need to be aware of this and plan your activities accordingly.

Team play and passing is an alien concept to these players because they know that if they pass the ball, they may never get it back. In fact, they often will steal it from their own team-mates. So don’t be concerned if they won’t pass, just let them dribble to their heart’s content.

Plan for at least four 90 second drink breaks, especially in warmer weather. Their “cooling system” is not as efficient as in older players.

How to stop bunching around the ball

I coached U-8 boys to an undefeated season and difference was that we didn’t bunch. Not bunching allowed us to pass. Passing allowed us to control possession. Possession yielded shot opportunities. Shots lead to goals: 39 goals for, 7 goals against.

Here’s the drill:

Scrimmage using a Dutch 4X4 training method field – 40X30 yds.

Two goals 6-8 feet wide at EACH end set nearer to the side than to each other. Indirectly teaches spatial thinking (very hard to do).

Attackers could look up (new concept for 7 year olds) and make a choice as to which goal to attack, i.e. which goal was most open. Forces defenders to cover an open goal AND a goal that was likely to be attacked. Whenever defenders magnetized to the ball and subsequently got burned when play quickly switched to the more open goal and a goal was easily scored, I would stop and give a 15 second lecture, citing the situation that just occurred, about why its wrong for every defender to race to the ball. The situation was repeated many times before they finally started catching on.

When the players start bunching remember to blow the whistle and ask why; before too long they will scatter as soon as they hear the whistle blow.

Soccer coaching warm up moves

1) in-betweens with step-over 180 turn.

To do the “in-betweens” stand with the soccer ball between your feet which are about shoulder width apart. Using the inside of the right foot, tap the ball softly to the inside of the left foot. Then using the inside of the left foot, tap it back again to the inside of the right foot. The trick is to keep the ball constantly moving between the feet as the player “hops” from foot to foot to prepare for the next touch. Once you get the hang of it, begin to move forward with each step by tapping the ball slightly forward with each touch. Eventually you should be able to keep the in-betweens going without a miss as you move slowly all over the place.

Secondly, do the “step-over 180 turn”. (This is a very important turn! Watch the pros, you will see variations of this turn a dozen times a game.) Start with the ball between your feet, as it is during your “in-betweens”. Put your weight on your left foot as you swing your right foot up and over the ball (turning counter-clockwise towards the left). Plant the right foot down on the left side of the ball and step down. (This is the “step over” part of the move and will be used in lots of fakes and feints). Now using that right foot as a pivot, spin (turning clockwise this time) around with your left foot, back towards the ball. Once you have turned a 180, take the ball with your left foot and begin the “in-betweens” the other direction.

2) toe touches moving forward and alternating feet.

Begin with the ball between your feet and slightly to the front. Lift the right foot and lightly touch the top of the ball with the front (cleat side) of the shoe, underneath the toe. Replace that right foot and do the same with the left foot. Now begin to alternate touches faster until you have to make little hops back and forth with your feet while continuing to touch the top of the ball. Finally, push the ball forward a few inches with each touch as you begin to move forward with each step.
The trick is to touch the ball forward “just the right distance” and slightly in front of the other foot so you can keep the pattern going without a break. After moving forward about 10 yds. do a “pullback” turn and return to the starting spot continuing your toe touches.

3) toe touches moving backwards and alternating feet.

This is nearly the same as the toe touches moving forward but instead goes backward. With each hop backwards touch the ball back and diagonally toward your next foot. This is a little more difficult to learn but is great for developing quick feet and pull back touches.

4) Side hop rolls moving forward. (a.k.a. “side drag rolls”)

This is a shielding and rolling manoeuvre. Start by facing sideways (e.g. first face to the right) to the direction of travel, with the ball between your feet. Using the sole of your right foot, come up and over the top of the ball from right( the back) to left (the front). This gets the ball rolling to your left and down the direction of travel. After rolling over the top of the ball with your right foot, plant it down and “hop” onto your left foot and repeat. All the touches are with the right foot, rolling the ball to the left with your cleats as you “hop” down the field. You would use this to advance the ball and at the same time keep the defender to your backside. Repeat with the left foot.

5) Outside Touches

Push the ball to the outside with the outside of the foot then take 2 steps behind the rolling ball to prepare to touch it with the outside of the other foot.

6) Inside to outside roll right foot to the (right) side and touch forward with right foot.

Start with the ball between your feet. Begin with a little lean or lunge out to the right side of the ball by lifting your right foot and stepping down lightly beside the ball. Do not plant weight onto this right foot. Instead, plan to shift your weight back to the left and then “scrape” your studs over the top of the ball, from the right side to the left, to begin it rolling to the left. After it has crossed completely in front of your body, use the inside of your left foot to touch it forward. Now repeat the same starting with the left foot.

Sharks and minnows

sharks and minnows

sharks and minnows

Play in a large grid.

Half the players have balls and are the minnows. The rest don’t have a ball and are the sharks.

The Minnows start at one end of the grid. The Sharks stand on the opposite line.

The Minnows must try to cross the Shark’s line without losing possession of their ball.

The Sharks defend their line, trying to kick the Minnows’ balls out of the defined area.

Minnows who successfully dribble across the Shark’s line go back for round two.

Each Minnow who loses their ball join the Sharks. The last Minnow left in is the winner.

Passing and movement

warm up game

A useful warm up before a match or training session or as part of a basic skills practice.

warm up gameStart with 5 players in a circle with a 20 yard diameter. Then have another player behind each of these players.

See diagram on the left.

X1 starts with the ball and passes to X2. X1 then sprints behind X2 (so it’s a pass and follow the pass). X2 then passes to X3 and sprints and follows the pass. X 3 then passes to X 4 and does the same. X 4 passes to X5 and then X5 passes to X1. After each pass the player follows the pass and goes to the back of that line.

Do this for 2-3 minutes and then add a second ball. Now the balls start with X1 and X4. While X1 is passing to X2, X4 is passing to X5. This will require a lot of movement, hard sprints, communication and vision.

Next add one defender in the middle. The difference now is the players can pass in any direction they want. However, they still must follow their pass.

Next add a second defender so it’s sort of a 5 v 2 game but with much more movement and confusion than normal (must like a real game of soccer).

There are other variation you can do with this type of activity with the biggest limitation being your imagination.

Mini hurdle hops

warm up game

warm up game

Start 5 yards (4 metres) away from the first mini-hurdle. Sprint to the hurdle do a forward hop over it.

As soon as contact is made with the ground laterally jump left over the next mini hurdle.

As soon as contact is made with the ground jump forward over the next mini hurdle.

As soon as contact is made with the ground jump laterally right over the mini hurdle.

As soon as you hit the ground sprint 5 yards forward. At the cone side shuffle left. At the next cone drop step and sprint through the last cone.

This should help to build up the football players fitness.

Mega square warm up

Purpose

Designed to provide a rapidly switching soccer warm up which is suitable for all ages and allows the coach to ensure that interest is maintained.

With all age groups, continuing with one ‘drill’ for too long will cause players to get bored and to slow down to walking pace.  The length of time for this to happen will vary with age and motivation but it will happen.

The warm up pulls together various strands within one set up to give the coach various directions for the drill and to maintain interest.

The set up

A 20 by 20 yard square with each side being made up of button cones of one colour (i.e. one side is red, one blue, one green, one white for example)

Out side of the square in a rough circle say 12 other markers such as slalom poles or traffic cones / mini traffic cones or button cones ideally of a colour not used in the square just to avoid confusion.

You will need enough balls for each player to have one each.

The warm ups

1) Ask the players to go into the square – initially without any footballs and for 2 or 3 minutes have them jog, side step, jump, stretch, shoulder roll etc around the square just to loosen up.

2) Ask the players to go and get a ball each from the pile that you have already left out to the side of the playing area

3) Traffic Lights – from the FA Level 1 – coach needs three button cones, one red, one yellow , one green.  The players are invited to dribble their football around the square at their own pace,  then introduce the red cone – when held up by the coach means ‘Stop with your foot on the ball’,  continue the dribbling,  introduce the Yellow cone – means ‘turn’ (or do a step over or whatever coach chooses) so when the coach holds up the yellow cone the players must turn and move in the opposite direction (you could even specify a particular type of turn here if you wanted to),  introduce the green cone – means go – i.e. accelerate forward into space so long as it is safe to do so.  Once the player have been briefed on the meaning of each cone its just a matter of cycling through them as you see fit.  No verbal commands from the coach just the holding up of the cones – also the coach should move positions – idea is that the players have to look up not just down at the ball

4) Take Sides – end the traffic lights segment and then just have the players dribbling the ball round the square and the coach will then shout out a colour and the players all have to dribble to the side of that colour  – do this a few times.  You can turn the pressure up here a little by urging players to move quickly and introduce a competitive element – e.g try to be first to get there, try not to be last etc

5) Swap – end ‘take sides’ and simply explain to the players that they are to dribble around the square and on the command ‘swap’  they are to leave their own ball and move to one that has been left by another player and then carry on dribbling the ball in the square

6) progress to Get out – on the command ‘get out’ each player is to dribble their ball out of the square and around one of the poles / cones outside of the square and then back into the square – need to encourage players to maintain close control or ball and not ‘beat themselves’ by trying to go faster than they are able.  You can turn the pressure up here a little by urging players to move quickly and introduce a competitive element – e.g try to be first to get there and back, try not to be last etc

7)  King of the ring – nominate (or ask for volunteers) 2 or 3 ‘defenders’, the rest of the players keep their footballs and spread out inside the square. The defenders have to the job of knocking the balls of the other players out of the square – once knocked out the coach may allow the player to get their ball and return to the action or to tell the player to wait for the end of the game (by this stage them may be grateful to have a rest!).  Players with footballs with dribble, shield and generally fight tooth and nail to defend the footballs from the defenders – the last man standing is declared ‘king’.  Play 2 or 3 times – rotate the defenders.

With all of these sessions / games emphasise close control rather than pushing the ball ten feet away – dribbling not running with the ball.

I’m sure that you can think of other games to play along these lines and that you can adapt this idea to suit the age group involved and their level of ability (for eg you could introduce a ‘Simon says’ element for a bit of fun with younger players,  I just think that the benefit of having one set up that facilitates a number of different game ideas will help to keep things moving along….

Enjoy!

Match day warm ups

Warm-ups before youth soccer matches present a wonderful opportunity for you to coach and improve your soccer team. Much of the soccer coaching on game day is mental preparation, rather than soccer skills, soccer tactics, or fitness. Successful soccer coaching depends on managing the time carefully, creating a positive, confident, and fun state of mind for each of the soccer players, and giving the players a chance to get their pulse rates up and get their touch on the ball under control.

Extra Technical Training Time

Many teams are limited by field space or league restrictions to a small number of training sessions per week. If you would be willing to have your kids show up and begin work 45 to 60 minutes prior to each match, you can have a very nice additional technical training session with your team each week. Your kids have a lot of energy at U11, and winning at U11 is not as important as becoming much more skilful at U11 so you can win at U16 and beyond. If you take care of the details, the big stuff comes right along.

Extra Touches Before the Match

Most kids who have average trapping, settling, dribbling, and shooting technique at U11 do not get a good touch on their first 30 to 50 balls. During the match, some players may not even receive this many balls during the entire match, so that they don’t get a good touch in the entire match. So, your warm-ups should provide lots of ball touches per player. This requires one ball per player or one ball between two players. This latter arrangement works very well in practice. Partners with a ball can work through all kinds of touches, traps, settles, kills, and headers with one player serving and one playing, taking turns. With these extra touches, your players will be better prepared to play immediately.

Long Stretches Reduce Injuries

Get an ATC to teach you how to stretch your players properly. It is not properly shown in any of the coaching courses, and the little 8-second stretches you see teams doing at matches are not very effective. The players must be warm before stretching, and the quad and hamstring stretches need to last 60 seconds minimum to be effective. Try it out yourself. You will find that, even when warmed up, your hamstring will give you a lot of resistance and not much stretching for the first 60 seconds or so.

At U11, this is not going to be a major problem. However, increasing strength and flexibility up through U14 will reduce the potential injuries that you will start to see starting at about U14. Common injuries in girls, which come as a surprise your first time through, include MCL, ACL, tendonitis and inflammation behind the knee cap, pulled quads, and ankle ligament damage. (Broken bones, particularly wrist and ankle, are not uncommon, but start from U11 and do not seem to dramatically increase at U14.) The number and severity of ligament, tendon, and muscle problems you encounter at U14 to U16 can come as a great surprise, but they seem to arrive during this time frame because of growth and muscle mass changes. Getting into serious stretching and strength development earlier might help.

Higher Pulse Rates

Kids like games and action. Don’t talk. Smile, reassure, praise, and encourage, but do it with short phrases while the kids are working on the ball in the warm-up. When your kids finish the warm-up with a good work rate, their pulse rate should be elevated from the work. You’d like the kids to already have worked their way past nervousness, broken a sweat, and be really warmed up. If you have trouble getting going early in matches, you might want to pick up the work rate during warm-ups.

Variety Please

If you coach a competitive team, you may play 50 matches or more per year. This means 50 warm-ups. How boring if they are always the same. Add some variety to increase interest so it’s fun for you and the kids. Don’t always use the same exercises.

Player Centred Experience – The Coach as a Tour Guide

As the coach, circulate in the exercises and knock a few balls around, but don’t be the centre of attention or the bottleneck in the exercises your kids use to prepare for the match. Assuming that the kids have come rested and nourished, and assuming that kids did not get the third degree on do’s and don’ts all the way to the match, most of the kids should have their “real self” in good shape as they arrive at the field.

So, after warming and stretching, the players are working to get into their best “performance self” through a familiar technical ritual that helps them move visualization, to rehearsal, and finally to an aroused but confident “ready for challenge” state where the kids are alert and ready. The coach moving the team’s players to this stage is a friendly tour guide looking to knock down distractions and to help kids focus on positive thoughts and banish negative thoughts as the preparatory ritual moves forward.

Distractions to knock down include lack of warm-up space, coaches from the opposing team who want to come over and socialize before the match, excessive referee check-in procedure, bad weather, a serious injury in the previous match on the same field during your team’s warm-up, players arriving late, players arriving without proper equipment, and a wide variety of other problems and injuries all the way up to just short of nuclear war breaking out.

Anyway, all this is about the kids getting into their best performance zone. When the coach gets into the middle of the warm-up exercise on a consistent basis, the coach becomes a distraction, because the kids are not watching the coach receiving and dropping balls for players to shoot as much as the kids are focusing on their own positive thoughts and their technical performance. As the team learns the warm-up organized by the coach, the coach needs to slide out of a technical participation role and get into the tour guide role. In this role, mental preparation is as important as technical preparation, so the coach has to learn the words, timing of words, and body language that send a positive message to the team and its individual players.

So, what do you really have to do, assuming that the team has learned the warm-up and the captains have the lead ? Easy, do and say less, not more.

Intercept distractions.

Collect warm-up clothing thrown down as the team warms up.

Smile, be confident, be composed, laugh, and have fun.

Listen to the players – don’t be in such a panic to get started that you can’t greet each player and help each player by listening.

Compliment, in a brief but natural way, good technical performance during the warm-up “nice shot”, “good trap”, “your touch is really good today”.

Provide positive support for each player’s confidence and competitive spirit – for example.

Good: “I have noticed that you don’t get upset so easily when things go wrong. This is really helping out the team a lot”.

Trouble: “We are all counting on you to give us your best – we’re depending on you today – you have to do it” .

Good: “Thanks for playing so aggressively in the second half of last week’s match” .

Trouble: “You have to stick in harder – you are not as aggressive as you should be”.

Manage warm-up time carefully (see next section).

Manage the Time

Managing warm-up time carefully is one of the coach’s most important roles as tour guide. The technical ritual that we use as a warm-up provides excellent physical and mental preparation for the match if the players have a good understanding and expectation of what will happen. If, however, the coach tries to insert too many activities so that only a few moments are spent on each, or if the warm-up is only half complete when the referee decides to start the match, a lot of the mental preparation can be destroyed because the ritual does not go to completion as expected.

So, think it through before game day. Have in mind which exercises are essential for physical preparation, which for technical, and which for mental. Be prepared to cut out exercises to shorten up the warm-up to match the game day conditions. If you are warming up a couple of fields away from the game field, send your team manager or a parent over to find out the exact score and time remaining. For tournaments, be prepared to split for a water break and to extend your warm-up to accommodate overtime and penalty kicks.

Once you really know how much time remains, set your count down timer and keep checking it to manage your time. To avoid destroying your team’s mental state with a last minute rush to the field, wind down your last exercise and move the kids and your bags from the warm-up area to the field 5 minutes before the previous match ends. If you have time for shooting before you play on the game field, while the kids are sorting out bags and getting a drink, line up your balls to get on the field at the final whistle.

Warm-up Components

There are a lot of good warm-ups, so let me just ask you to think about including these elements:

  • greeting to the players – Thank each player for coming and acknowledge each one. Present your goal to team. You have the lesser of 3 sentences or 30 seconds.
  • warm-up running – playing a relay or tag game might be more fun
  • stretching – Good chance to pat a couple of players on the back and offer encouragement, but let your team captains run the stretching.
  • fun warm-up games – These should be fun and provide movement. Ultimate Frisbee, relays, juggling in small groups, ball tag and other games.
  • more stretching – Repeating stretches for the large muscle groups.
  • touches on the ball – Partners with a ball, working all surfaces, settling, trapping, kills, volleying, heading.
  • passing with partner – Many different sequences possible, Karrie Miller 1-2-3 touch sequence very fun for kids and effective. 1 touch passing is at 10 feet, 2 touch allows player to receive and clean up with first touch, pass with second, and 3 touch allows receive, push forward to attack, then pass. At 3 touch, both players move together back and forth, as the passer has to back up quickly after passing. Work toward getting ball off line of play quickly when received as this is needed in the match.
  • small group passing exercises – Like lines facing with one touch passing, sometimes with a bending run to the back of a line opposite, takeovers, wall passes. Passing groups of 3 and 4 moving and passing and communicating. Full team passing exercises with 3 or 4 balls, players checking away and then to the ball, again with communication, receiving and turning ball or taking ball off line of play.
  • possession games – Pass across the circle and chase your pass, defender in middle of circle keepaway, or 7 v 7 possession. You don’t have to have bibs, just start two circles each playing keepaway with a defender in the middle, ask kids in one circle to pull their shirts out and go take the ball away from the other circle.
  • small sided games – Play a small match to target players or cones. Play three teams (need bibs) first time shooting in front of goal.
  • shooting exercises – Oh…. the usual shooting lines going to goal. Don’t have the coach distributing. Make sure that the emphasis is on shooting technique. It’s OK if the ball is rolling very slowly, you are not focusing on receiving, so keep the services slow. Exercises can include even 1v1 and 2v2 to goal.
  • composure time – Give the kids a moment to collect their thoughts and get a drink. Get them over early enough to see you smiling and to get organized before the match begins. You have time to give a lineup and to talk for about 15 seconds, no more.